Everything must be objects: land/goblins/humans. You must override the toString method to represent each of the object. Create a grid for the game world Use UTF characters for the players and goblins and the land Game is turn based move: North(n)/South(s)/East(e)/West(w) Once the human and goblin collide combat is initiated Combat uses math.random Extras: A: human has inventory system B: goblins have drios C: stats can be modified by equipment D: map gen random treasure chest after each round of combat E: goblins pursue player Possible to add unit testing to it
Everything must be objects: land/goblins/humans. You must override the toString method to represent each of the object. Create a grid for the game world Use UTF characters for the players and goblins and the land Game is turn based move: North(n)/South(s)/East(e)/West(w) Once the human and goblin collide combat is initiated Combat uses math.random Extras: A: human has inventory system B: goblins have drios C: stats can be modified by equipment D: map gen random treasure chest after each round of combat E: goblins pursue player Possible to add unit testing to it
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Everything must be objects: land/goblins/humans.
You must override the toString method to represent each of the object.
Create a grid for the game world
Use UTF characters for the players and goblins and the land
Game is turn based move: North(n)/South(s)/East(e)/West(w)
Once the human and goblin collide combat is initiated
Combat uses math.random
Extras:
A: human has inventory system
B: goblins have drios
C: stats can be modified by equipment
D: map gen random treasure chest after each round of combat
E: goblins pursue player
Possible to add unit testing to it
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