The JFormattedTextField component. method extracts the input typed by a user in a O getValue() O getNumber() O getlnput() O getTextField()
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- comment this code: import sysfrom PyQt5.QtCore import *from PyQt5.QtWidgets import *from PyQt5.QtWebEngineWidgets import *class MainWindow(QMainWindow):def __init__(self):super(MainWindow, self).__init__()self.browser = QWebEngineView()self.browser.setUrl(QUrl('http://google.com'))self.setCentralWidget(self.browser)self.showMaximized()# navbarnavbar = QToolBar()self.addToolBar(navbar)back_btn = QAction('Back', self)back_btn.triggered.connect(self.browser.back)navbar.addAction(back_btn)forward_btn = QAction('Forward', self)forward_btn.triggered.connect(self.browser.forward)navbar.addAction(forward_btn)reload_btn = QAction('Reload', self)reload_btn.triggered.connect(self.browser.reload)navbar.addAction(reload_btn)home_btn = QAction('Home', self)home_btn.triggered.connect(self.navigate_home)navbar.addAction(home_btn)self.url_bar = QLineEdit()self.url_bar.returnPressed.connect(self.navigate_to_url)navbar.addWidget(self.url_bar)self.browser.urlChanged.connect(self.update_url)def…Java code and output screenshot is mustDO NOT COPY FROM OTHER WEBSITES COrrect and detailed answer will be Upvoted else downvoted directly. Thank you!
- In some cases, a class depends on itself. That is, an object of one class interactswith another object of the same class. To accomplish this, a method of the classmay accept as a parameter an object of the same class.The concat method of the String class is an example of this situation. Themethod is executed through one String object and is passed another String object as a parameter. Here is an example:str3 = str1.concat(str2);The String object executing the method (str1) appends its characters to thoseof the String passed as a parameter (str2). A new String object is returned asa result and stored as str3. Write java code to implement given conditionsDescription is " A MathVector object will be passed to your method. Return its contents as a String. If you look in the file MathVector.java you'll see there is a way to output the contents of a MathVector object as a String. This makes it useful for displaying to the user. You might have noticed that there's an @override term there. That's because many objects already have a "toString()" method associated with them... because Java was designed to include them by default. Here, the override tells Java "I know, I know. You already have a toString() that you'd assign here. But it's not good enough. Here's a better one for this particular kind of object." It's a little bit like saying "Most humans have two legs. So, by default, I'll give everyone two legs. But sometimes we override that and give no legs, or just one leg to a person. And sometimes we give them four so that they can be a centaur!" To use this in a println() method, just name your object. The toString()…Comment what these codes do import sys# importing QtCore to use Qurlfrom PyQt5.QtCore import *# importing Widgetsfrom PyQt5.QtWidgets import *from PyQt5.QtWebEngineWidgets import *class MainWindow(QMainWindow):def __init__(self): super(MainWindow, self).__init__() self.browser = QWebEngineView() self.browser.setUrl(QUrl('http://google.com')) self.setCentralWidget(self.browser)self.showMaximized()navbar = QToolBar()self.addToolBar(navbar)back_btn = QAction('Back', self) back_btn.triggered.connect(self.browser.back)navbar.addAction(back_btn) forward_btn = QAction('forward', self)forward_btn.triggered.connect(self.browser.forward)navbar.addAction(forward_btn)reload_btn = QAction('Reload', self)reload_btn.triggered.connect(self.browser.reload)navbar.addAction(reload_btn)home_btn = QAction('Home', self)home_btn.triggered.connect(self.navigate_home)navbar.addAction(home_btn)self.url_bar =…
- I'm not sure how to fix my error import csv #This is the classclass ConvertCSVToJSON: def __init__(self, headings, ID, linesFromFile, inputFileName, outputFileName="Project7Output.txt"): self.headings=headings # Headings (row 1 of the file) self.ID=ID self.linesFromFile=linesFromFile # rows2-end of file (EOF) self.outputFileName=outputFileName self.inputFileName=inputFileName def createKeyValuePair(self, key, value): # Think about parameters and how the code will work result="\""+key+"\""+":"+value return result #create a line function/method in class to have access to headings and file. def createLine(self, ID, line): #splits the line into different components lineComponets=line.split(",") dictionary={}#creats a dictionary for the componets for i in range(len(self.heading)): dictionary[self.headings[i]]=lineComponents[i] #adds ID as a keyvalue pair dictionary["ID"]=str(ID) #should convert to json…Good evening, I am trying to write a video game on python with an animation with pygame import pygame pygame.init() #game windowscreen_width = 700 screen_height = 351 screen = pygame.display.set_mode((screen_width, screen_height))pygame.display.set_caption('Battle of Mr.Thon') #load images#background imagebackground_img = pygame.image.load('C:\Users\evaam\OneDrive - JUNIA Grande école d\'ingénieurs\Prog\image\Background\Background.png.png').convert_alpha() #function for drawing backgrounddef draw_bg(): screen.blit(background_img, (0, 0)) run = Truewhile run: #draw background draw_bg() for event in pygame.event.get(): if event.type ==pygame.QUIT: run=False pygame.display.update() pygame.quit() BUT when I try to run the program python tells me that there is a syntax error for .convert_alpha() and when I delete it, python says that there is a syntax error in the blank line below background_img Kind regards, Cordialy, EACompose a CALL statement that invokes a method called MyProc that is included inside an external link library.
- codes that are both explicit and implicitYou may deal with blocks in one of two ways: explicitly or implicitly. Explicit working with an object supplied as a block argument. Implicit working with an object without any block arguments.Give an illustration of one of the several methods: \Please help me with thisquestion in the image: let timerId = null; window.addEventListener("DOMContentLoaded", function() { document.addEventListener("click", startAnimation);}); function startAnimation(e) { // Get mouse coordinates let clickX = e.clientX; let clickY = e.clientY; // TODO: Modify the code below moveImage(clickX, clickY); } function moveImage(x, y) { const img = document.querySelector("img"); // Determine location of image let imgX = parseInt(img.style.left); let imgY = parseInt(img.style.top); // Determine (x,y) coordinates that center the image // around the clicked (x, y) coords const centerX = Math.round(x - (img.width / 2)); const centerY = Math.round(y - (img.height / 2)); // TODO: Add code here // Move 1 pixel in both directions toward the click if (imgX < centerX) { imgX++; } else if (imgX > centerX) { imgX--; } if (imgY < centerY) { imgY++; } else if (imgY > centerY) { imgY--;…