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- import bridges.base.ColorGrid;import bridges.base.Color;public class Scene {/* Creates a Scene with a maximum capacity of Marks andwith a background color.maxMarks: the maximum capacity of MarksbackgroundColor: the background color of this Scene*/public Scene(int maxMarks, Color backgroundColor) {}// returns true if the Scene has no room for additional Marksprivate boolean isFull() {return false;}/* Adds a Mark to this Scene. When drawn, the Markwill appear on top of the background and previously added Marksm: the Mark to add*/public void addMark(Mark m) {if (isFull()) throw new IllegalStateException("No room to add more Marks");}/*Helper method: deletes the Mark at an index.If no Marks have been previously deleted, the methoddeletes the ith Mark that was added (0 based).i: the index*/protected void deleteMark(int i) {}/*Deletes all Marks from this Scene thathave a given Colorc: the Color*/public void deleteMarksByColor(Color c) {}/* draws the Marks in this Scene over a background…Q1: Write the Java code corresponding to the following UML diagram. The class School implements the interface Building. The method computeArea returns the area of the building as width * length. After that, add a testing class with a main method which defines an arrayList that contains three objects. From the main method, print the area of all the three objects. Building > + computeArea() : double + toString() : String School classroomNum: int width: double - length: double + School(classroomNum: int, width: double, length: double) + computeArea() : double + toString() : StringHow do I sort tiles from least valuable to most valuable? import java.util.ArrayList;class Rack{private ArrayList<Tile> Tile;public Rack(){Tile = new ArrayList<Tile>();}public void addTile(Tile t){Tile.add(t);}public String toString(){String str = "";for(int i=0; i < Tile.size() ; i++)str = str + Tile.get(i);return str;}public void sortHighToLow(){int i, j, min;int n = Tile.size();for (i = 0; i < n-1; i++){min = i;for (j = i+1; j < n; j++){if(Tile.get(j).compareTo(Tile.get(min)) < 0)min = j;}//Swap.Tile t = Tile.get(min);Tile t1 = Tile.get(i);Tile.set(min, t1);Tile.set(i, t);}}}class Main{public static void main(String[] args){Rack craigTiles = new Rack();craigTiles.addTile(new Tile('H', 4));craigTiles.addTile(new Tile('E', 1));craigTiles.addTile(new Tile('L', 1));craigTiles.addTile(new Tile('L', 1));craigTiles.addTile(new Tile('O', 1));craigTiles.addTile(new Tile('Z', 10));craigTiles.addTile(new Tile('Y',…
- JAVA //3B// Implement a method public static ArtObject[] filterByStatus(ArtObject[] objects, char status) that returns a new array of ArtObject. This array should contain those art objects that have the specified status. char[] status = new char[] {'s', 's', 's', 'u', 'u', 'u', 's', 's', 'u', 'u', 'u', 'u', 's', 's', 'u', 's', 's', 's', 's', 'u', 'u', 's', 's', 's', 's', 'u', 's', 's', 'u', 'u', 's', 'u', 'u', 's', 's', 'u', 'u', 's', 's', 'u'}; double[] prices = new double[] {600, 6000, 1500, 1000, 1000, 1500, 2500, 1800, 1500, 400, 4000, 2000, 5000, 1000, 2000, 6000, 800, 1000, 1500, 1000, 1500, 500, 1500, 1500, 1500, 8000, 3000, 8000, 2500, 5000, 1500, 5000, 10000, 2000, 1500, 3500, 1500, 2500, 2500, 2500}; plz i need an expert to solve it, I do not need the Indian People who use the AI to answer this questionImplement move the following way. public int[] walk(int... stepCounts) { // Implement the logic for walking the players returnnewint[0]; } public class WalkingBoardWithPlayers extends WalkingBoard{ privatePlayer[] players; privateintround; publicstaticfinalintSCORE_EACH_STEP=13; publicWalkingBoardWithPlayers(int[][] board, intplayerCount) { super(board); initPlayers(playerCount); } publicWalkingBoardWithPlayers(intsize, intplayerCount) { super(size); initPlayers(playerCount); } privatevoidinitPlayers(intplayerCount) { if(playerCount <2){ thrownewIllegalArgumentException("Player count must be at least 2"); } else { this.players=newPlayer[playerCount]; this.players[0] =newMadlyRotatingBuccaneer(); for (inti=1; i < playerCount; i++) { this.players[i] =newPlayer(); } } } package walking.game.player; import walking.game.util.Direction; public class Player{ privateintscore; protectedDirectiondirection=Direction.UP; publicPlayer() {} publicintgetScore() { return score; }…Java this piece of my code is not working .....I am trying to add Warship with a type or warship , but I keep getting an error ? //add another WarShip instance to the ArrayList. //use a foreach loop to process the ArrayList and print the data for each ship. //count the number of ships that are not afloat. Return this count to main for printing. //In the shipShow method: the number of ships that are still a Float public static int shipShow(ArrayList<Ship> fleetList) { //from the ArrayList, remove the CargoShip that was declared as type Ship. fleetList.remove(2); //Removing ElFaro form the list // review Type casting instanceof | up casting Ship < Warship , subclass is a object of its parents //add warship USS John Warner - add cast by (Ship) new WarShip Ship warship2 = (Ship) new WarShip("USS John Warner", 2015, true, "attack submarine", "United States"); fleetList.add(warship2); int count= 0; //use a foreach loop to process the ArrayList and print the data for each ship.…
- PLEASE HELP, PYTHON THANK YOU class Graph(object): def __init__(self, graph_dict=None): ################# # Problem 1: # Check to see if the graph_dict is none # if so, create an empty dictionary and store it in graph_dict ################## #DELETE AND PUT IN THE IF AND ASSIGNMENT STATEMENTS self.__graph_dict = graph_dict ################# # Problem 2: # Create a method called vertices and pass in self as the parameter ################## #DELETE AND PUT IN THE METHOD DEFINITION """ returns the vertices of a graph """ return list(self.__graph_dict.keys()) def edges(self): """ returns the edges of a graph """ ################# # Problem 3: # Return the results of the __generate_edges ################## #DELETE AND PUT IN THE RETURN STATEMENTS1. Given the following Java code that paints this image, select the third vertex of the border that is painted. int[] x = (16, 22, 28, 30, 24, 10); int[] y (22, 20, 26, 18, 12, 12); g.setColor (new Color (17, 242, 44)); g. fill Poly (x, y, 6); = g.setColor (Color.BLACK); g.drawPoly (x, y, 6); A. (24,12) B. (30,18) C. (10,12) D. (28,26) 2. What must be imported to get most graphics components? A. 250,00,250 B. 255,0,255 C. 255,00,255 D. 250,0,250 An alternative Java statement that achieves exactly the same effect is: getContent Pane ().setBackground (new Color (--,--,--)) A. g.fillOval(20, 30, 35, 60); B. g.fillOval (20, 30, 60, 35); C. g.fillOval (35, 60, 20, 30); D. g.fillOval(20, 30, 35, 60); (10,12) A. java.Graphics B. java.awt.* C. java.util. D. java.* 3. To set the background colour of a JApplet or a JFrame, the following Java statement could be used: getContent Pane ().setBackground (new Color (0xff00ff)); 4. Which of the painting statements would produce the oval shown in this…import java.util.Scanner;import java.util.ArrayList;import java.util.Collections; public class ColorSorter { public static void main(String[] args) { Scanner scnr = new Scanner(System.in); final int NUM_ELEMENTS = 5; ArrayList<Color> colors = new ArrayList<Color>(); int i; short red; short green; short blue; for (i = 0; i < NUM_ELEMENTS; ++i) { red = (short)(scnr.nextShort()); green = (short)scnr.nextShort(); blue = (short)scnr.nextShort(); colors.add(new Color(red, green, blue)); } Collections.sort(colors); for (i = 0; i < NUM_ELEMENTS; ++i) { System.out.println(colors.get(i)); } }} other : public class Color implements Comparable<Color> { private short red; private short green; private short blue; Color(short red, short green, short blue) { this.red = red; this.green = green; this.blue = blue; } @Override public int…
- Complete this ap.Consider the GameOfLife class public class GameOfLife { private BooleanProperty[][] cells; public GameOfLife() { cells = new BooleanProperty[10][10]; for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { cells[x][y] = new SimpleBooleanProperty(); public void ensureAlive(int x, int y) { cells[x][y].set(true); public void ensureDead(int x, int y) { cells[x][y]•set(false); public boolean isAlive(int x, int y) { return cells[x][y]•get(); } a. Identify one code smell in this program. b. Identify and explain the most pertinent (problematic) design smell in this program.Please help fast