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- import bridges.base.ColorGrid;import bridges.base.Color;public class Scene {/* Creates a Scene with a maximum capacity of Marks andwith a background color.maxMarks: the maximum capacity of MarksbackgroundColor: the background color of this Scene*/public Scene(int maxMarks, Color backgroundColor) {}// returns true if the Scene has no room for additional Marksprivate boolean isFull() {return false;}/* Adds a Mark to this Scene. When drawn, the Markwill appear on top of the background and previously added Marksm: the Mark to add*/public void addMark(Mark m) {if (isFull()) throw new IllegalStateException("No room to add more Marks");}/*Helper method: deletes the Mark at an index.If no Marks have been previously deleted, the methoddeletes the ith Mark that was added (0 based).i: the index*/protected void deleteMark(int i) {}/*Deletes all Marks from this Scene thathave a given Colorc: the Color*/public void deleteMarksByColor(Color c) {}/* draws the Marks in this Scene over a background…Q1: Write the Java code corresponding to the following UML diagram. The class School implements the interface Building. The method computeArea returns the area of the building as width * length. After that, add a testing class with a main method which defines an arrayList that contains three objects. From the main method, print the area of all the three objects. Building > + computeArea() : double + toString() : String School classroomNum: int width: double - length: double + School(classroomNum: int, width: double, length: double) + computeArea() : double + toString() : StringHow do I sort tiles from least valuable to most valuable? import java.util.ArrayList;class Rack{private ArrayList<Tile> Tile;public Rack(){Tile = new ArrayList<Tile>();}public void addTile(Tile t){Tile.add(t);}public String toString(){String str = "";for(int i=0; i < Tile.size() ; i++)str = str + Tile.get(i);return str;}public void sortHighToLow(){int i, j, min;int n = Tile.size();for (i = 0; i < n-1; i++){min = i;for (j = i+1; j < n; j++){if(Tile.get(j).compareTo(Tile.get(min)) < 0)min = j;}//Swap.Tile t = Tile.get(min);Tile t1 = Tile.get(i);Tile.set(min, t1);Tile.set(i, t);}}}class Main{public static void main(String[] args){Rack craigTiles = new Rack();craigTiles.addTile(new Tile('H', 4));craigTiles.addTile(new Tile('E', 1));craigTiles.addTile(new Tile('L', 1));craigTiles.addTile(new Tile('L', 1));craigTiles.addTile(new Tile('O', 1));craigTiles.addTile(new Tile('Z', 10));craigTiles.addTile(new Tile('Y',…
- Implement move the following way. public int[] walk(int... stepCounts) { // Implement the logic for walking the players returnnewint[0]; } public class WalkingBoardWithPlayers extends WalkingBoard{ privatePlayer[] players; privateintround; publicstaticfinalintSCORE_EACH_STEP=13; publicWalkingBoardWithPlayers(int[][] board, intplayerCount) { super(board); initPlayers(playerCount); } publicWalkingBoardWithPlayers(intsize, intplayerCount) { super(size); initPlayers(playerCount); } privatevoidinitPlayers(intplayerCount) { if(playerCount <2){ thrownewIllegalArgumentException("Player count must be at least 2"); } else { this.players=newPlayer[playerCount]; this.players[0] =newMadlyRotatingBuccaneer(); for (inti=1; i < playerCount; i++) { this.players[i] =newPlayer(); } } } package walking.game.player; import walking.game.util.Direction; public class Player{ privateintscore; protectedDirectiondirection=Direction.UP; publicPlayer() {} publicintgetScore() { return score; }…Java this piece of my code is not working .....I am trying to add Warship with a type or warship , but I keep getting an error ? //add another WarShip instance to the ArrayList. //use a foreach loop to process the ArrayList and print the data for each ship. //count the number of ships that are not afloat. Return this count to main for printing. //In the shipShow method: the number of ships that are still a Float public static int shipShow(ArrayList<Ship> fleetList) { //from the ArrayList, remove the CargoShip that was declared as type Ship. fleetList.remove(2); //Removing ElFaro form the list // review Type casting instanceof | up casting Ship < Warship , subclass is a object of its parents //add warship USS John Warner - add cast by (Ship) new WarShip Ship warship2 = (Ship) new WarShip("USS John Warner", 2015, true, "attack submarine", "United States"); fleetList.add(warship2); int count= 0; //use a foreach loop to process the ArrayList and print the data for each ship.…PLEASE HELP, PYTHON THANK YOU class Graph(object): def __init__(self, graph_dict=None): ################# # Problem 1: # Check to see if the graph_dict is none # if so, create an empty dictionary and store it in graph_dict ################## #DELETE AND PUT IN THE IF AND ASSIGNMENT STATEMENTS self.__graph_dict = graph_dict ################# # Problem 2: # Create a method called vertices and pass in self as the parameter ################## #DELETE AND PUT IN THE METHOD DEFINITION """ returns the vertices of a graph """ return list(self.__graph_dict.keys()) def edges(self): """ returns the edges of a graph """ ################# # Problem 3: # Return the results of the __generate_edges ################## #DELETE AND PUT IN THE RETURN STATEMENTS
- import java.util.Scanner;import java.util.ArrayList;import java.util.Collections; public class ColorSorter { public static void main(String[] args) { Scanner scnr = new Scanner(System.in); final int NUM_ELEMENTS = 5; ArrayList<Color> colors = new ArrayList<Color>(); int i; short red; short green; short blue; for (i = 0; i < NUM_ELEMENTS; ++i) { red = (short)(scnr.nextShort()); green = (short)scnr.nextShort(); blue = (short)scnr.nextShort(); colors.add(new Color(red, green, blue)); } Collections.sort(colors); for (i = 0; i < NUM_ELEMENTS; ++i) { System.out.println(colors.get(i)); } }} other : public class Color implements Comparable<Color> { private short red; private short green; private short blue; Color(short red, short green, short blue) { this.red = red; this.green = green; this.blue = blue; } @Override public int…Consider the GameOfLife class public class GameOfLife { private BooleanProperty[][] cells; public GameOfLife() { cells = new BooleanProperty[10][10]; for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { cells[x][y] = new SimpleBooleanProperty(); public void ensureAlive(int x, int y) { cells[x][y].set(true); public void ensureDead(int x, int y) { cells[x][y]•set(false); public boolean isAlive(int x, int y) { return cells[x][y]•get(); } a. Identify one code smell in this program. b. Identify and explain the most pertinent (problematic) design smell in this program.Please help fast
- Java Given main(), complete the SongNode class to include the printSongInfo() method. Then write the Playlist class' printPlaylist() method to print all songs in the playlist. DO NOT print the dummy head node.The following code is part of the add method in the ArraySortedBag class. What is the missing code? if self.isEmpty() or item >= self.items[len(self) - 1]: <missing code> add.ArrayBag(self, item) add.self(item) ArrayBag.add(item) ArrayBag.add(self, item)import javax.swing.*; import java.util.ArrayList; import java.util.Collections; import java.util.Random; import java.awt.*; import java.awt.event.*; public class memory extends JFrame implements ActionListener { private JButton[] cards; private ImageIcon[] icons; private int[] iconIDs; private JButton firstButton; private ImageIcon firstIcon; private int numMatches; public memory() { setTitle("Memory Matching Game"); setSize(800, 600); setLayout(new BorderLayout()); JPanel boardPanel = new JPanel(new GridLayout(4, 4)); add(boardPanel, BorderLayout.CENTER); icons = new ImageIcon[8]; for (int i = 1; i <= 8; i++) { icons[i-1] = new ImageIcon("image" + i + ".png"); } iconIDs = new int[16]; for (int i = 0; i < 8; i++) { iconIDs[2*i] = i; iconIDs[2*i+1] = i; } Random rand = new Random(); for (int i = 0; i < 16;…