The following declaration, program, and program segment has errors. Locate as many as you can. #include <iostream> using namespace std;class DumbBell; { int weight; public: void setWeight(int); };void setWeight(int w) { weight = w; }int main() { DumBell bar; DumbBell.setWeight(200); cout << "The weight is " << bar.weight << endl; return 0;}
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
The following declaration, program, and program segment has errors. Locate as many as you can.
#include <iostream> using namespace std;
class DumbBell;
{
int weight; public:
void setWeight(int);
};
void setWeight(int w)
{ weight = w; }
int main()
{
DumBell bar;
DumbBell.setWeight(200);
cout << "The weight is " << bar.weight << endl; return 0;
}
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- #include using namespace std; void some_action_1(int); int main() { cout<#include using namespace std3; int main() { int x-6; int y=103; int z=0; int q=1; Z+= X-- -ys q*=++z+y; cout<main.cpp: #include <iostream>#include <iomanip>#include "Calculator.h"using namespace std; int main() {Calculator calc; double num1; double num2; cin >> num1; cin >> num2; cout << fixed << setprecision(1); // 1. The initial value cout << calc.GetValue() << endl; // 2. The value after adding num1 calc.Add(num1); cout << calc.GetValue() << endl; // 3. The value after multiplying by 3 calc.Multiply(3); cout << calc.GetValue() << endl; // 4. The value after subtracting num2 calc.Subtract(num2); cout << calc.GetValue() << endl; // 5. The value after dividing by 2 calc.Divide(2); cout << calc.GetValue() << endl; // 6. The value after calling the clear() method calc.Clear(); cout << calc.GetValue() << endl; return 0;} Calculator.h: #ifndef CALCULATORH#define CALCULATORH class Calculator { public: //…* ?How many times hello is printed class Book{ public: Book () { cout<<"hello"<Main.cpp #include <iostream>#include "Deck.h" int main() { Deck deck; deck.shuffle(); std::cout << "WAR Card Game\n\n"; std::cout << "Dealing cards...\n\n"; Card player1Card = deck.Deal(); Card player2Card = deck.Deal(); std::cout << "Player 1's card: "; player1Card.showCard(); std::cout << std::endl; std::cout << "Player 2's card: "; player2Card.showCard(); std::cout << std::endl; int player1Value = player1Card.getValue(); int player2Value = player2Card.getValue(); if (player1Value > player2Value) { std::cout << "Player 1 wins!" << std::endl; } else if (player1Value < player2Value) { std::cout << "Player 2 wins!" << std::endl; } else { std::cout << "It's a tie!" << std::endl; } return 0;} Card.h #ifndef CARD_H#define CARD_H class Card {public: Card(); Card(char r, char s); int getValue(); void showCard();…The following declaration, program, and program segment has errors. Locate as many as you can. struct TwoVals { int a = 5; int b = 10;}; int main() { TwoVals v; cout << v.a << " " << v.b; return 0;}#include using namespace std; int main () { int x, y; x = 5; * y = ++x ++X; cout << x << y; x = 5; * y = x++ ++X; cout << x << y; return 0; } 525636 749735 636636 636536In C++Using the code provided belowDo the Following: Modify the Insert Tool Function to ask the user if they want to expand the tool holder to accommodate additional tools Add the code to the insert tool function to increase the capacity of the toolbox (Dynamic Array) USE THE FOLLOWING CODE and MODIFY IT: #define _SECURE_SCL_DEPRECATE 0 #include <iostream> #include <string> #include <cstdlib> using namespace std; class GChar { public: static const int DEFAULT_CAPACITY = 5; //constructor GChar(string name = "john", int capacity = DEFAULT_CAPACITY); //copy constructor GChar(const GChar& source); //Overload Assignment GChar& operator=(const GChar& source); //Destructor ~GChar(); //Insert a New Tool void insert(const std::string& toolName); private: //data members string name; int capacity; int used; string* toolHolder; }; //constructor GChar::GChar(string n, int cap) { name = n; capacity = cap; used = 0; toolHolder = new…>> IN C PROGRAMMING LANGUAGE ONLY << COPY OF DEFAULT CODE, ADD SOLUTION INTO CODE IN C #include <stdio.h>#include <stdlib.h>#include <string.h> #include "GVDie.h" int RollSpecificNumber(GVDie die, int num, int goal) {/* Type your code here. */} int main() {GVDie die = InitGVDie(); // Create a GVDie variabledie = SetSeed(15, die); // Set the GVDie variable with seed value 15int num;int goal;int rolls; scanf("%d", &num);scanf("%d", &goal);rolls = RollSpecificNumber(die, num, goal); // Should return the number of rolls to reach total.printf("It took %d rolls to get a \"%d\" %d times.\n", rolls, num, goal); return 0;}C++ Programing NOTE: The important method has been ATTRIBUTES given to you. userld:int //generates unique id from 10001 upwards INSTRUCTION 1 username:string firstname:string lastname:string dob:string The program should generate unique userld whenever new object is created. Notice that idGenerator is static variable, so assign the current value of idGenerator to userld, so that each user will have unique user id (Starting from 10001). age: int idGenerator: static int; totalUsers : static int МЕТHODS User() User(string, string, string, int) User(const User&) "User() Then increment idGenerator by 1. INSTRUCTION 2 The totalusers is also a static variable. This should keep track of the total users in the class. With the Above UML for CLASS USER, answer the following questions Complete or Create the default constructor method. a. The default constructor should accept just the firstname, lastname, dob (date of birth) and age from the keyboard. wwww w b. Write a setter method that sets the…SEE MORE QUESTIONSRecommended textbooks for youDatabase System ConceptsComputer ScienceISBN:9780078022159Author:Abraham Silberschatz Professor, Henry F. Korth, S. 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