Suppose you compile the class NiceClass. What will be the name of the filewith the resulting byte-code?
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Suppose you compile the class NiceClass. What will be the name of the file
with the resulting byte-code?
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- Create a class called fun. Add to the class a static integer variable called count. Add a constructor that has count++; Add a function getCount() { return count ; } Instantiate 4 instance of the class. F1, F2, F3 and F4. Print out the value of count for each instance. What do you note about the static variable called count ? Filename: week6YourNameProgStaticPlease read all parts of this question before starting the question. Include the completed code for all parts of this question in a file called superheroes.py. NOTE: To implement encapsulation, all of the instance variables/fields should be considered private. Question 2 (a) Whenever folks on Earth get into trouble they look towards the Superheroes Federation to save them. Design and implement a Python class called Hero that includes the following class variable(s), instance variable(s) and method(s) for the class. Class variable(s): • TotalNumHeroes is the total number of heroes listed with the Federation • TotalNumChallengesMet is the total number of challenges that all the federation members have successfully overcome Attribute(s)/instance variable(s): • herolD is the unique ID number for the superhero (default value "N/A") • lifeName is the real-life name of the superhero (e.g. Bruce Wayne) (default value "N/A") • alterEgo is the secondary self or secret identity of the superhero…What happens if you change the definition of a class by, say, adding an extra field, and then try to read back serialized objects created from the previous version of the class?
- Program - Python Make a class.The most important thing is to write a simple class, create TWO different instances, and then be able to do something. For example, create a pizza instance for Suzie, ask her for the toppings from the choices, and store her pizza order. Then create a second pizza instance for Larry, ask for his toppings and store his pizza order. Then print both of their orders back out. You do not need to make your class very complicated. (Shouldn't be the pizza example but something similar)Write a class named Library. A library has the following attributes:• name: the name of this library.• employees: a list of LibraryEmployees that work at the library.• books: a dictionary that contains Books as keys. The value paired with each key is either anempty string, or a string representing the name of a person who has checked out the Book.The Library class should have an initializer that MAY accept employees and books as arguments,but doesn’t have to do so. If provided, these values should be assigned to the object’srespective attributes. If not provided, employees and books should begin as an empty list anddictionary, respectively. The value for the name attribute is always provided.The class should also have the following methods:• hire_employee(): takes in a new LibraryEmployee, and adds it to this library’s list ofemployees.• add_book(): takes in a new Book, and adds it to this library’s books (unless the libraryalready has this book). If the library already has the book,…Java- Suppose that Vehicle is a class and Car is a new class that extends Vehicle. Write a description of which kind of assignments are permitted between Car and Vehicle variables.
- Please answer this with PYTHON LANGUAGE. thank you The developers of a free online game named Sugar Smash have asked you to develop a class named SugarSmashPlayer that holds data about a single player. The class contains the following fields: idNumber - the player’s ID number (of type int), name - the player's screen name (of type String), scores - an array of integers that stores the highest score achieved in each of 10 game levels Include get and set methods for each field. The get method for scores should require the game level to retrieve the score for. The set method for scores should require two parameters—one that represents the score achieved and one that represents the game level to be retrieved or assigned. Display an error message if the user attempts to assign or retrieve a score from a level that is out of range for the array of scores. Additionally, no level except the first one should be set unless the user has earned at least 100 points at each previous level. If a user…Write a class named NameAndCount for recording a String data name and an int data named count. A constructor for the class takes two values, one for the name and the other for the count, and stores the two values in the instance variables. The class must be comparable, with the declaration of implements Comparable<NameAndCount>. The class has a “getter” for the name, named getName, and a “getter” for the count, named count. For “setters”, there is a method named increment that increases the value of count by 1. There is another instance method equals, which receives a String data as its parameter, and returns a boolean value indicating whether or not the contents of the String data is equal to the contents of name. Additionally, the class must implement the compareTo method, which returns the result of comparing the values of count. please write java code for above question and please send me the screenshot of the output formatInstructor note: This lab is part of the assignment for this chapter. This lab uses two Java files, LabProgram.java and SimpleCar.java. The SimpleCar class has been developed and provided to you already. You don't need to change anything in that class. Your job is to use the SimpleCar class to complete the specified tasks in the main() method of LabProgram.java Given two integers that represent the miles to drive forward and the miles to drive in reverse as user inputs, create a SimpleCar object that performs the following operations: Drives input number of miles forward Drives input number of miles in reverse Honks the horn Reports car status The SimpleCar class is found in the file SimpleCar.java. Ex: If the input is: 100 4 the output is: beep beep Car has driven: 96 miles
- Write a class named Library. A library has the following attributes:• name: the name of this library.• employees: a list of LibraryEmployees that work at the library.• books: a dictionary that contains Books as keys. The value paired with each key is either anempty string, or a string representing the name of a person who has checked out the Book.The Library class should have an initializer that MAY accept employees and books as arguments,but doesn’t have to do so. If provided, these values should be assigned to the object’srespective attributes. If not provided, employees and books should begin as an empty list anddictionary, respectively. The value for the name attribute is always provided.The class should also have the following methods:• hire_employee(): takes in a new LibraryEmployee, and adds it to this library’s list ofemployees.• add_book(): takes in a new Book, and adds it to this library’s books (unless the libraryalready has this book). If the library already has the book,…In Python, #Create a basket class, which has a class/static attribute pricelist (string/float dictionary - you can hardcode this) #The constructor should set the name to the name passed as a parameter and initialise the contents (empty) #You should provide an addItem method taking product,quantity which adds this to the contents #and a getQuantity method taking a product, which returns the relevant quantityWrite a complete Java class that can be used to create a Fish object as described below: A Fish has-a: - name age - type favorite food a) Add all instance variables b) The class must have getters and setters for all instance variables c) The class must have two constructors: a no-args constructor and a constructor that receives all data fields as parameters d) The class must have a toString() e) Add a main method and create 2 Fishes using each of the constructors you created
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