Write code that gets the number of items in the list, assigning them to an appropriate variable.
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The following is the specification for the constructor of a EmailFolder class:
/**
* Creates a new EmailFolder with the given label
*
* @precondition label != null AND !label.isEmpty()
* @postcondition getLabel()==label
*/
public EmailFolder(String label)
Assume the variable folders is an array list of EmailFolder objects.
Write code that gets the number of items in the list, assigning them to an appropriate variable.
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- 17. Phone Book ArrayList Write a class named PhoneBookEntry that has fields for a person's name and phone number. The class should have a constructor and appropriate accessor and mutator methods. Then write a program that creates at least five PhoneBookEntry objects and stores them in an ArrayList. Use a loop to display the contents of each object in the ArrayList.Library class: Fields: books as arraylist to store all the books available in the library B3 B1 B2 В4 B5 Constructor: Library() } : No parameterized constructor to create the books object Methods: 1. addBook(Book bookobj): to add a new book to the arraylist; send the book object as a parameter to this method. 2. searchBook(String name): search a book by a given name in the arraylist. if exits print bookX found; otherwise print not found!!! 3. RemoveBook(String name): to delete a book object from arraylist by a given name: Hint: you need to use iterator class and remove method. Book class: Fileds: bookld, bookname. Constructor: two parameterized constructor that accepts name a parameter Book(int ID, String name) ..... Methods: 1. Accessor method to return the name of the book 2. Mutator method to change the id of the book. Use this Main method: in your program: public static void main(String args[]) { Library lib=new Library(); lib.addBook(new Book("b1")); lib.addBook(new Book("b2"));…The following is the specification for the constructor of a EmailFolder class: /*** Creates a new EmailFolder with the given label** @precondition label != null AND !label.isEmpty()* @postcondition getLabel()==label*/public EmailFolder(String label) Assume the variable folders is an array list of EmailFolder objects. Write code that gets the tenth item in the list, assigning it to an appropriate variable. (java)
- Observer pattern The PhoneModel class stores a phone number as a list of digits, and the Keypad class has this method: public void simulateKeyPresses(int numKeyPresses)(0 that allows the user to enter digits one at a time then save each digit in the list. The Screen wants to respond to each key being entered. Make the model notify the observers whenever a new digit is entered for the phone number. The first observer prints the newest digit out to the screen The second observer prints "Now dialing 12345678901.." out to the screen (where the number is the number the model has). Only the Screen class can print to the screen The model must be decoupled from the Other classes.JAVA Include Code Comments create a public class named ArrayUtility In ArrayUtility class, create a public static method toString that receives an array of int's, a start string, a separator string and an end string. It returns a String starting with the start string, followed by the array elements separated by the separator and ending with the end string. create a public class named ArrayUtilityTest In ArrayUtilityTest class, create a public static method toStringTest that prints the results for the following 5 lengths of arrays, using different types of brackets and separators for each: empty, singleton, two elements, 5 elements and 20 elements. Call only this class in the main method and check the results. In ArrayUtility class, create a public static method equals that receives two arrays of int's and returns true if they have the same length and equal corresponding elements. In ArrayUtilityTest class, create a public static method equalsTest that prints the results for the…in C# Create a Bank class with the following properties: List of bank accounts (List<BankAccount>) Create the following methods in the Bank class: AddAccount(BankAccount account): Method to add a new bank account to the list of accounts RemoveAccount(string accountNumber): Method to remove an existing bank account from the list of accounts SearchAccount(string accountNumber): Method to search for an existing bank account and return the account details my code is // This class represents a bank, which has a list of BankAccount objects as one of its properties. public class Bank { // This property holds a list of BankAccount objects belonging to the bank. public List<BankAccount> Accounts { get; set; } // This constructor initializes the list of accounts for the bank. public Bank() { Accounts = new List<BankAccount>(); } // This method adds a new BankAccount object to the bank's list of accounts. public void…
- Create a player class and a Key class. A Player hasa name, HP, and a key. A character may only have one key at a time, a Key contains a String array that lists the names of all the placed the key can go. The key should have a use() function that takes in a string of what it is trying to be used on, the function will return true if it can be used on that door, and false if it cannot. The player can pick Up and Drop a key.--------------Answer question below:-------------- In Java: Given a Student class, create a class with following characteristics: The class name should be ClassRoom. Private variable students array to maintain the list of Student objects. Function addStudent with input parameter name (string) and rollNo(int) adds a new student in “students” list. Method getAllStudents should return all the students in ClassRoom. Input Jack 1 Jones 2 Marry 3 where, First & Second line represent a student’s name and roll number. And so on. Output 1 - Jack 2 - Jones 3 - Marry Assume that, Maximum “students” count can be 10. DriverMain.java and Solution.java attached.Using java Hamburger ClassWrite a Hamburger class with the following six attributes:• bun - the type of bun the burger will be on• patties - the number of patties on the burger• cheese - whether or not the burger will have cheese• price - the price of the burger• toppings - an array of five toppings; it will need to start empty Write getters/setters for all attributesexcept the toppings array.Your constructor should create a single on white with no cheese and no toppings with a price of $2.99.Your class should include the following methods in this order, please: addCheese - this method has noparameters that adds cheese to the burger and increases the price by 75 centssuperSizeIt - this method has no parameters and adds a patty to the burger and increases the price by 1.50addToppings - this method would present the user with at least five toppings (your choice) stored in an array of Stringobjects. If the user indicates the wants the item, store the String in the toppings array. There…
- Define a class called Book. This class should store attributes such as the title, ISBN number, author, edition, publisher, and year of publication. Provide get/set methods in this class to access these attributes. Define a class called Bookshelf, which contains the main method. This class should create a few book objects with distinct names and store them in an ArrayList. This class should then list the names of all books in the ArrayList. Enhance the program by providing a sort function, which will sort the books in ascending order of their year of publication. Create a few more Bookobjects with the same names but with different edition numbers, ISBNs, and years of publication. Add these new Book objects to the ArrayList, and display the book list sorted by book name; for duplicate books of the same name, sort the list by year of publication. (Hint: You will need to define a comparator class that takes two Book objects as parameters of the compareTo This method should do a two-step…Assignment: Enhancing Dice Roll Stats Calculator Program Introduction: The project involves creating a program to roll pairs of dice, gathering statistics on the outcomes. Probability differs in the roll of two dice compared to a single die due to varied combinations. Dice Roll Series: User greeted with "Welcome to the Dice Roll Stats Calculator!" and prompted to specify rolls. Java classes: DiceRoller, Indicator, Validator. DiceRoller: Arrays: rollSeries (captures results), statIndicators (stores statistical indicators). Constructor rolls dice as per user request. Methods collect stats and print the report. Indicator class: Contains dicePairTotal and dicePairCount. Displaying Results: Sort statIndicators array before display. Indicator objects sortable by dicePairCount (implements Comparable). Example output:-----------------------dicepair rolltotal count percent---- ------ --------7 5 50%10 2 20%4 2 20%2 1 10% Tasks:…1. Square Roots Create a class with a method that, given an integer, returns an array of double-precision floating point numbers (known in Java as double), each of which is a square root of a number between 2 and the parameter to the method. For example, if the parameter is 5, the method should return an array of 4 doubles, with approximate values 1.4142135623, 1.7320508075, 2.0, and 2.2360679774. Your method should check the validity of the parameter, and take appropriate action if the parameter is invalid. 2. Reading Files Create a class with a method that, given a string representing a file name, returns an integer with the number of characters in the file. For example, if the file has 10 characters, your method must return the number 10. 3. Main Class Create a class HW1.java with a main method that does both of the following: calls the method from part 1 with a random integer between 0 and 10, and prints each of the numbers in the result. The numbers should all be printed on the…