Write a complete Java class that can be used to create a Fish object as described below: A Fish has-a: - name age - type - favorite food a) Add all instance variables b) The class must have getters and setters for all instance variables c) The class must have two constructors: a no-args constructor and a constructor that receives all data fields as parameters d) The class must have a toString() e) Add a main method and create 2 Fishes using each of the constructors you created

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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**Java Class for Fish Object Creation**

**Objective:**
Create a complete Java class to instantiate a Fish object with the following attributes:
- **name**
- **age**
- **type**
- **favorite food**

**Instructions:**

a) **Instance Variables:**
   - Define all necessary instance variables for the Fish class.

b) **Getters and Setters:**
   - Implement getter and setter methods for each instance variable to allow access and modification.

c) **Constructors:**
   - Provide two constructors:
     1. **No-Args Constructor:** A default constructor that initializes the Fish object without parameters.
     2. **Parameterized Constructor:** A constructor that accepts parameters for all data fields to initialize the Fish object.

d) **toString Method:**
   - Override the `toString()` method to return a string representation of the Fish object, detailing all attributes.

e) **Main Method:**
   - Create a `main` method to instantiate two Fish objects:
     1. One using the no-args constructor.
     2. Another using the parameterized constructor.
Transcribed Image Text:**Java Class for Fish Object Creation** **Objective:** Create a complete Java class to instantiate a Fish object with the following attributes: - **name** - **age** - **type** - **favorite food** **Instructions:** a) **Instance Variables:** - Define all necessary instance variables for the Fish class. b) **Getters and Setters:** - Implement getter and setter methods for each instance variable to allow access and modification. c) **Constructors:** - Provide two constructors: 1. **No-Args Constructor:** A default constructor that initializes the Fish object without parameters. 2. **Parameterized Constructor:** A constructor that accepts parameters for all data fields to initialize the Fish object. d) **toString Method:** - Override the `toString()` method to return a string representation of the Fish object, detailing all attributes. e) **Main Method:** - Create a `main` method to instantiate two Fish objects: 1. One using the no-args constructor. 2. Another using the parameterized constructor.
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