Part 2 - Coin Toss Simulator Create a coin toss simulation program. The simulation program should toss coin randomly and track the count of heads or tails. You need to write a program that can perform following operations: a. Toss a coin randomly. b. Track the count of heads or tails. c. Display the results. Design and Test • Let's decide what classes, methods and variables will be required in this task and their significance: • Write a class called Coin. • The Coin class should have an Instance variable sideUp. The sideUp field will hold either "heads" or "tails" indicating the side of the coin that is facing up. • The Coin class should have following methods: • A void method named toss, which simulates the tossing of a coin. When the toss method is called, it randomly determines the side of the coin that is facing up ("heads" or "tails") and sets the sideUp field accordingly. • A no-arg constructor, which randomly determines the side of the coin, that is facing up ("heads" or "tails") and initializes the sideUp field accordingly. • A method named getSideUp that returns the value of the sideUp field. • Create a toss method that uses loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The method should keep count of the number of times heads or tails is facing up and display those values after the loop finishes. • Write the test program, which has main method and demonstrates the Coin class. Submit a class diagram, test runs and code (.java file) with your submission. Please create a zip file and submit a single attachment for part 2.
Part 2 - Coin Toss Simulator Create a coin toss simulation program. The simulation program should toss coin randomly and track the count of heads or tails. You need to write a program that can perform following operations: a. Toss a coin randomly. b. Track the count of heads or tails. c. Display the results. Design and Test • Let's decide what classes, methods and variables will be required in this task and their significance: • Write a class called Coin. • The Coin class should have an Instance variable sideUp. The sideUp field will hold either "heads" or "tails" indicating the side of the coin that is facing up. • The Coin class should have following methods: • A void method named toss, which simulates the tossing of a coin. When the toss method is called, it randomly determines the side of the coin that is facing up ("heads" or "tails") and sets the sideUp field accordingly. • A no-arg constructor, which randomly determines the side of the coin, that is facing up ("heads" or "tails") and initializes the sideUp field accordingly. • A method named getSideUp that returns the value of the sideUp field. • Create a toss method that uses loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The method should keep count of the number of times heads or tails is facing up and display those values after the loop finishes. • Write the test program, which has main method and demonstrates the Coin class. Submit a class diagram, test runs and code (.java file) with your submission. Please create a zip file and submit a single attachment for part 2.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Concept explainers
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
Part 2 in java please

Transcribed Image Text:Part 1 - Personal Information Class
Design a class that hold the personal data: name, address, age and phone number. Write appropriate methods (constructor, getters ad setters.
Demonstrate the class by writing a program that creates three instances of the class. You can populate information in each object using Scanner class.
Please do not use any personal information as data in the project.
Submit a class diagram, test runs and code (.java file) with your submission. Please create a zip file and submit a single attachment for part 1.
Part 2 - Coin Toss Simulator
Create a coin toss simulation program. The simulation program should toss coin randomly and track the count of heads or tails.
You need to write a program that can perform following operations:
a. Toss a coin randomly.
b. Track the count of heads or tails.
c. Display the results.
Design and Test
• Let's decide what classes, methods and variables will be required in this task and their significance:
• Write a class called Coin.
• The Coin class should have an Instance variable sideUp. The sideUp field will hold either "heads" or "tails" indicating the side of the coin that is facing up.
• The Coin class should have following methods:
• A void method named toss, which simulates the tossing of a coin. When the toss method is called, it randomly determines the side of the coin that is
facing up ("heads" or "tails") and sets the sideUp field accordingly.
• A no-arg constructor, which randomly determines the side of the coin, that is facing up ("heads" or "tails") and initializes the sideUp field accordingly.
• A method named getSideUp that returns the value of the sideUp field.
• Create a toss method that uses loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The method should keep
count of the number of times heads or tails is facing up and display those values after the loop finishes.
• Write the test program, which has main method and demonstrates the Coin class.
Submit a class diagram, test runs and code (.java file) with your submission. Please create a zip file and submit a single attachment for part 2.
Expert Solution

Step 1
The complete java code for part (b) is given below:
Step by step
Solved in 4 steps with 4 images

Knowledge Booster
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.Recommended textbooks for you

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education

Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON

Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON

C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON

Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning

Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education