Lab 07: Java Graphics (Bonus lab) In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: ➤ A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). о The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: о An input button to register your mouse to the drawing panel. ○ о о A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how you choose to implement this though, you'll essentially need to create a single public subclass of JFrame, and then create inner classes for the drawing and button panels, then add action listeners for the various buttons.
Lab 07: Java Graphics (Bonus lab) In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: ➤ A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). о The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: о An input button to register your mouse to the drawing panel. ○ о о A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels. Regardless of how you choose to implement this though, you'll essentially need to create a single public subclass of JFrame, and then create inner classes for the drawing and button panels, then add action listeners for the various buttons.
Chapter14: Introduction To Swing Components
Section: Chapter Questions
Problem 15RQ
Related questions
Question

Transcribed Image Text:Lab 07: Java Graphics
(Bonus lab)
In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to
implement the following:
➤ A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a
Point (see java.awt.Point) in a PointCollection class (you need to build this).
о The points need to be represented by circles.
Below the drawing panel, you will need 5 buttons:
о
An input button to register your mouse to the drawing panel.
○
о
о
A show button to paint the points in your collection on the drawing panel.
A button to shift all the points to the left by 50 pixels.
The x position of the points is not allowed to go below zero.
Another button to shift all the points to the right 50 pixels.
The x position of the points cannot go further than the
You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel
containing the buttons, and a GridLayout to hold the drawing panel and button panels.
Regardless of how you choose to implement this though, you'll essentially need to create a single public
subclass of JFrame, and then create inner classes for the drawing and button panels, then add action
listeners for the various buttons.
Expert Solution

This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 2 steps

Recommended textbooks for you

EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage

EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT

EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781337671385
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT
Programming Logic & Design Comprehensive
Computer Science
ISBN:
9781337669405
Author:
FARRELL
Publisher:
Cengage

EBK JAVA PROGRAMMING
Computer Science
ISBN:
9781305480537
Author:
FARRELL
Publisher:
CENGAGE LEARNING - CONSIGNMENT

Microsoft Visual C#
Computer Science
ISBN:
9781337102100
Author:
Joyce, Farrell.
Publisher:
Cengage Learning,

Systems Architecture
Computer Science
ISBN:
9781305080195
Author:
Stephen D. Burd
Publisher:
Cengage Learning