**I need a header and implementation file**** //diceType.h (header file) #ifndef H_diceType #define H_diceType class diceType { public: diceType(); // Default constructor // Sets numSides to 6 with a random numRolled from 1 - 6 diceType(int); // Constructor to set the number of sides of the dice int roll(); // Function to roll a dice. // Randomly generates a number between 1 and numSides // and stores the number in the instance variable numRolled // and returns the number. int getNum() const; // Function to return the number on the top face of the dice. // Returns the value of the instance variable numRolled. private: int numSides; int numRolled; }; #endif // H_diceType =========================================================== //diceTypeImp.cpp (Implementation File) //Implementation File for the class diceType #include #include #include #include "diceType.h" using namespace std; diceType::diceType() { srand(time(nullptr)); numSides = 6; numRolled = (rand() % 6) + 1; } diceType::diceType(int sides) { srand(time(0)); numSides = sides; numRolled = (rand() % numSides) + 1; } int diceType::roll() { numRolled = (rand() % numSides) + 1; return numRolled; } int diceType::getNum() const { return numRolled; }
****I need a header and implementation file****
//diceType.h (header file)
#ifndef H_diceType
#define H_diceType
class diceType
{
public:
diceType();
// Default constructor
// Sets numSides to 6 with a random numRolled from 1 - 6
diceType(int);
// Constructor to set the number of sides of the dice
int roll();
// Function to roll a dice.
// Randomly generates a number between 1 and numSides
// and stores the number in the instance variable numRolled
// and returns the number.
int getNum() const;
// Function to return the number on the top face of the dice.
// Returns the value of the instance variable numRolled.
private:
int numSides;
int numRolled;
};
#endif // H_diceType
===========================================================
//diceTypeImp.cpp (Implementation File)
//Implementation File for the class diceType
#include <iostream>
#include <cstdlib>
#include <ctime>
#include "diceType.h"
using namespace std;
diceType::diceType()
{
srand(time(nullptr));
numSides = 6;
numRolled = (rand() % 6) + 1;
}
diceType::diceType(int sides)
{
srand(time(0));
numSides = sides;
numRolled = (rand() % numSides) + 1;
}
int diceType::roll()
{
numRolled = (rand() % numSides) + 1;
return numRolled;
}
int diceType::getNum() const
{
return numRolled;
}
![Using the attached `diceType`, create a class `rollType` that holds information for a roll of several dice simultaneously. `rollType` should contain the number of dice being rolled and a pointer to a dynamic array of `diceType`. (2) Create a client program to test your implementation that creates a dice roll whose size is based on the user's input.
- **Step 1:** Define class `rollType`. (Note: This does not include defining the member functions.)
- **Step 2:** Create only stub functions for `rollType` along with a test program and verify that everything compiles.
- **Step 3:** Define constructor for `rollType`.
**Notes:**
- DO NOT modify anything in `diceType.h` or `diceTypeImp.cpp`.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F96af0b8b-6e09-4e68-b401-00444c6a5e5b%2F728b4784-0245-48bd-8151-28a9b741096c%2Fn815qjo_processed.jpeg&w=3840&q=75)
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