How does the "slice and dice" method work for the multiple model?
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How does the "slice and dice" method work for the multiple model?
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- Predict what you think will happen if you change the test in insertMoney to use the greater-than or equal-to operator: if(amount >= 0) Check your predictions by running some tests. What is the one situation in which it makes a difference to the behavior of the method?write the code in java. Write the class Student having attributes name (String), age (int) and cgpa (double) and methods to set the values of attributes and to return them. There should be constructors (default, parameterize and copy) to initialize the value of attributes. Write another class name Student Management having array of students and count of students as attribute. There should be method for the following: 1. Add new Student in Array 2. Remove a Student from Array using Name (of Student) 3. Sort the Students in array using Name (ascending order) 4. Sort the Students in array using Age (ascending order) 5. Sort the Students in array using CGPA (ascending order) 6. Reverse the order of the Students in array 7. Display information of all Students in array (from zero index to last index) Write another class named as Main having main method and show activity of above methods. 1. Add 5 Students in array 2. Display all students in array 3. Remove a student by name 4. Show the count…Implement the Solver class. In doing so, you are allowed to define other classes to help you (as well as use “built-in” Java classes or the book’s classes). The point of the solver class is the solve method which takes a board/puzzle configuration represented as a 2D array of booleans and returns a char array containing a minimal sequence of moves that will lead to the solved board (all the cells around the edges being filled). The board configuration is passed in as a 5-by-5 boolean array of Booleans with exactly 16 true cells (filled) and 9 false cells (empty). The solve method then returns an array of characters representing a minimal sequence of moves that solves the puzzle. In other words, if the characters from the returned array are used in order as input to the move method on the Board object representing the initial configuration, the resulting board configuration represents the solved board. Furthermore, the solution must be minimal in the sense that there are no solutions…
- Explain the nearest neighbor algorithm. Give examples to use this algorithm. Apply some data set and discuss the result. Also, use graphics or images to represent the classes.Modify the GeometricObject classto implement the Comparable interface and define a static max method in theGeometricObject class for finding the larger of two GeometricObject objects.Draw the UML diagram and implement the new GeometricObject class. Writea test program that uses the max method to find the larger of two circles, the largerof two rectangles.Make a Snake game in Unity. It can do anything just make it nice and simple. Must eat apples or whatever thing you chose.
- Call your class BigFraction.java and implement it according to this specification. You will note that BigFraction is composed of BigInteger numerator and BigInteger denominator. Like BigInteger and BigDecimal, BigFraction is immutable. Also, take care to simplify all fractions during construction using the BigInteger gcd method and dividing both numerator and denominator by their greatest common divisor, noting that BigInteger has its own given gcd method. In our specification, the denominator is always positive; only the numerator can be either positive or negative. For a refresher on fraction arithmetic, see here. Field Detail ONE public static final BigFraction ONE ZERO public static final BigFraction ZERO Constructor Detail BigFraction public BigFraction(java.math.BigInteger numerator, java.math.BigInteger denominator) Given a BigInteger numerator and denominator, simplify the fraction by dividing both numerator and denominator by their greatest common…For the final exercise, we are going to create a 2D Array tester. We want our tester to be versatile, so the class has been designed to take any 2D Object. Polymorphism will allow us to pass any Object type in and do a comparision using that object’s .equal method. This can get a little tricky, so you are given a bit of the structure to help make this happen. You are also given a complete tester code that will compare 4 different arrays for you. The first two should be the same and return true, the second two are different and should return false. Your task is to complete the equals method. Two arrays are equal if all the elements are the same. As you develop your logic, be sure to consider the case when two arrays may be different sizes. public class TwoDTester { public static void main(String[] args) { Integer[][] firstArray = {{2,3}, {3,4}, {4,5}};Integer[][] secondArray = {{2,3}, {3,4}, {4,5}};TwoDArray first = new…write a program using java Write the class Student having attributes Id (int), name (String), age (int) and cgpa (double) and methods to set the values of attributes and to return them.Write another class name Student Management having array of students and count of students as attribute. There should be method for the following:1. Add new Student in Array2. Remove a Student from Array using Id (of Student)3. Sort the Students in array using Id (ascending order)4. Sort the Students in array using Age (ascending order)5. Sort the Students in array using CGPA (ascending order)6. Reverse the order of the Students in array7. Display information of all Students in array (from zero index to last index)Write another class named as Main having main method and show activity of above methods.1. Add 5 Students in array2. Display all students in array3. Remove a student by name [Hint: Use equals method to check equality e.g. str1.equals(str2) ]4. Display all student in array5. Sort array by Id and…
- I have modified the code above. The input to test the method floydWarshal(graph,v) will come from the user (from the console through the scanner). v can not be a final variable because the user will determine the value of v. The double array graph will also be determined and input by the user (from the console through the scanner). I'm having issues getting the input from the user and putting it into the double array. I'm also having issues printing the result of the method, which should be the shortest path graph. Please help ------------------------------------------------------------------------------------ HERE IS THE CODE THAT I HAVE SO FAR import java.io.*;import java.util.*;import java.lang.*; public class Solution { final static int INF = 99999; public static void shortWarshall(int graph[][],int v) { int dist[][] = new int[v][v]; int i, j, k; /* Initialize the solution matrix same as input graph matrix. Or we can say the initial values of shortest distances are…Write a method that takes two string parameters, and tells whether the first is a substring of the second. You can't use framework methods that do this for you, such as indexOf(). In other words, you have to write the loops yourself. But, you can use the primitive methods such as charAt(). Also analyze the program's performance and state the big-O complexity of your method. Provide a screenshot of the code working.What is the list of all the instance variables or attributes of the Card class?
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