Gamification is the application of game- design elements and game principles in non-game contexts. In educational settings, gamification is often implemented as educational activities to solve problems by using characteristics of game elements. Researchers investigating the effects of gamification on learning statistics conducted a study where they split college students in a statistics class into four groups: (1) no reading exercises and no gamification, (2) reading exercises but no gamification, (3) gamification but no reading exercises, and (4) gamification and reading exercises. Students in all groups also attended lectures. Students in the class were from two majors: Electrical and Computer Engineering (n = 279) and Business Administration (n = 86). After their assigned learning experience, each student took a final evaluation comprised of 30 multiple choice question and their score was measured as the number of questions they answered correctly. The researchers considered students’ gender, level of studies (first through fourth year) and academic major. Other variables considered were expertise in the English language and use of personal computers and games, both of which were measured on a scale of 1 (beginner) to 5 (proficient). The study found that gamification had a positive effect on student learning compared to traditional teaching methods involving lectures and reading exercises. They also found that the effect was larger for females and Engineering students. (Legaki et al., 2020). Questions: {Data Visualization} Identify a variable for which we could use a histogram as a visualization tool. {Data Visualization} Identify a variable for which we could use a simple bar plot for visualization.

MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
icon
Related questions
Question

Gamification is the application of game- design elements and game principles in non-game contexts. In educational settings, gamification is often implemented as educational activities to solve problems by using characteristics of game elements. Researchers investigating the effects of gamification on learning statistics conducted a study where they split college students in a statistics class into four groups: (1) no reading exercises and no gamification, (2) reading exercises but no gamification, (3) gamification but no reading exercises, and (4) gamification and reading exercises. Students in all groups also attended lectures. Students in the class were from two majors: Electrical and Computer Engineering (n = 279) and Business Administration (n = 86). After their assigned learning experience, each student took a final evaluation comprised of 30 multiple choice question and their score was measured as the number of questions they answered correctly. The researchers considered students’ gender, level of studies (first through fourth year) and academic major. Other variables considered were expertise in the English language and use of personal computers and games, both of which were measured on a scale of 1 (beginner) to 5 (proficient). The study found that gamification had a positive effect on student learning compared to traditional teaching methods involving lectures and reading exercises. They also found that the effect was larger for females and Engineering students. (Legaki et al., 2020).

Questions:

{Data Visualization} Identify a variable for which we could use a histogram as a visualization tool.

{Data Visualization} Identify a variable for which we could use a simple bar plot for visualization.

Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps

Blurred answer
Similar questions
Recommended textbooks for you
MATLAB: An Introduction with Applications
MATLAB: An Introduction with Applications
Statistics
ISBN:
9781119256830
Author:
Amos Gilat
Publisher:
John Wiley & Sons Inc
Probability and Statistics for Engineering and th…
Probability and Statistics for Engineering and th…
Statistics
ISBN:
9781305251809
Author:
Jay L. Devore
Publisher:
Cengage Learning
Statistics for The Behavioral Sciences (MindTap C…
Statistics for The Behavioral Sciences (MindTap C…
Statistics
ISBN:
9781305504912
Author:
Frederick J Gravetter, Larry B. Wallnau
Publisher:
Cengage Learning
Elementary Statistics: Picturing the World (7th E…
Elementary Statistics: Picturing the World (7th E…
Statistics
ISBN:
9780134683416
Author:
Ron Larson, Betsy Farber
Publisher:
PEARSON
The Basic Practice of Statistics
The Basic Practice of Statistics
Statistics
ISBN:
9781319042578
Author:
David S. Moore, William I. Notz, Michael A. Fligner
Publisher:
W. H. Freeman
Introduction to the Practice of Statistics
Introduction to the Practice of Statistics
Statistics
ISBN:
9781319013387
Author:
David S. Moore, George P. McCabe, Bruce A. Craig
Publisher:
W. H. Freeman