FIX ERRORS GIVEN IN IMAGE #include #include #include using namespace std; typedef float f; class vector3d { public:     f x,y,z;     vector3d()      {         x=0;         y=0;         z=0;     }       vector3d(f x1,f y1,f z1=0)        {         x=x1;         y=y1;         z=z1;     }     vector3d(const vector3d &vec);        vector3d operator+(const vector3d &vec);       vector3d &operator+=(const vector3d &vec);     vector3d operator-(const vector3d &vec);       vector3d &operator-=(const vector3d &vec);     vector3d operator*(f value);    //multiplication     vector3d &operator*=(f value);  //assigning new result to the vector.     vector3d &operator/=(f value);      vector3d &operator=(const vector3d &vec); bool coplanar(vector3d p,vector3d q,vector3d r,vector3d s);     f dot_product(const vector3d &vec);     vector3d cross_product(const vector3d &vec);     f magnitude();     vector3d normalization();       f square();     f distance(const vector3d &vec);    //gives distance between two vectors     f show_X(); //return x     f show_Y(); //return y     f show_Z(); //return z     void disp();    //display value of vectors }; vector3d::vector3d(const vector3d &vec) {     x=vec.x;     y=vec.y;     z=vec.z; } vector3d vector3d::bool coplanar(vector3d p,vector3d q,vector3d r,vector3d s); {     a=distance(const vector3d &p);     b=distance(const vector3d &q);     e=distance(const vector3d &r);     c=distance(const vector3d &s);     d=a*p+b*q+c*d;     if(d==0)     {         return true;       }     else {return false;} } vector3d vector3d ::operator+(const vector3d &vec) {     return vector3d(x+vec.x,y+vec.y,z+vec.z); } vector3d &vector3d ::operator+=(const vector3d &vec) {     x+=vec.x;     y+=vec.y;     z+=vec.z;     return *this; } //substraction// vector3d vector3d ::operator-(const vector3d &vec) {     return vector3d(x-vec.x,y-vec.y,z-vec.z); } vector3d &vector3d::operator-=(const vector3d &vec) {     x-=vec.x;     y-=vec.y;     z-=vec.z;     return *this; } //scalar multiplication vector3d vector3d ::operator*(f value) {     return vector3d(x*value,y*value,z*value); } vector3d &vector3d::operator*=(f value) {     x*=value;     y*=value;     z*=value;     return *this; } vector3d &vector3d ::operator/=(f value) {     assert(value!=0);     x/=value;     y/=value;     z/=value;     return *this; } vector3d &vector3d::operator=(const vector3d &vec) {     x=vec.x;     y=vec.y;     z=vec.z;     return *this; }   f vector3d::dot_product(const vector3d &vec) {     return x*vec.x+vec.y*y+vec.z*z; }   vector3d vector3d ::cross_product(const vector3d &vec) {     f ni=y*vec.z-z*vec.y;     f nj=z*vec.x-x*vec.z;     f nk=x*vec.y-y*vec.x;     return vector3d(ni,nj,nk); }   f vector3d::magnitude() {     return sqrt(square()); } f vector3d::square() {     return x*x+y*y+z*z; } vector3d vector3d:: normalization() {     assert(magnitude()!=0);     *this/=magnitude();     return *this; } f vector3d::distance(const vector3d &vec) {     vector3d dist=*this-vec;     return dist.magnitude(); } f vector3d::show_X() {     return x; } f vector3d::show_Y() {     return y; }   f vector3d::show_Z() {     return z; } void vector3d::disp() {     cout<

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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FIX ERRORS GIVEN IN IMAGE

#include<iostream>

#include<math.h>

#include<assert.h>

using namespace std;

typedef float f;

class vector3d

{

public:

    f x,y,z;

    vector3d()      {

        x=0;

        y=0;

        z=0;

    }

 

    vector3d(f x1,f y1,f z1=0)        {

        x=x1;

        y=y1;

        z=z1;

    }

    vector3d(const vector3d &vec);   

    vector3d operator+(const vector3d &vec);  

    vector3d &operator+=(const vector3d &vec);

    vector3d operator-(const vector3d &vec);  

    vector3d &operator-=(const vector3d &vec);

    vector3d operator*(f value);    //multiplication

    vector3d &operator*=(f value);  //assigning new result to the vector.

    vector3d &operator/=(f value); 

    vector3d &operator=(const vector3d &vec);

bool coplanar(vector3d p,vector3d q,vector3d r,vector3d s);

    f dot_product(const vector3d &vec);

    vector3d cross_product(const vector3d &vec);

    f magnitude();

    vector3d normalization();  

    f square();

    f distance(const vector3d &vec);    //gives distance between two vectors

    f show_X(); //return x

    f show_Y(); //return y

    f show_Z(); //return z

    void disp();    //display value of vectors

};

vector3d::vector3d(const vector3d &vec)

{

    x=vec.x;

    y=vec.y;

    z=vec.z;

}

vector3d vector3d::bool coplanar(vector3d p,vector3d q,vector3d r,vector3d s);

{

    a=distance(const vector3d &p);

    b=distance(const vector3d &q);

    e=distance(const vector3d &r);

    c=distance(const vector3d &s);

    d=a*p+b*q+c*d;

    if(d==0)

    {

        return true;   

   }

    else {return false;}

}

vector3d vector3d ::operator+(const vector3d &vec)

{

    return vector3d(x+vec.x,y+vec.y,z+vec.z);

}

vector3d &vector3d ::operator+=(const vector3d &vec)

{

    x+=vec.x;

    y+=vec.y;

    z+=vec.z;

    return *this;

}

//substraction//

vector3d vector3d ::operator-(const vector3d &vec)

{

    return vector3d(x-vec.x,y-vec.y,z-vec.z);

}

vector3d &vector3d::operator-=(const vector3d &vec)

{

    x-=vec.x;

    y-=vec.y;

    z-=vec.z;

    return *this;

}

//scalar multiplication

vector3d vector3d ::operator*(f value)

{

    return vector3d(x*value,y*value,z*value);

}

vector3d &vector3d::operator*=(f value)

{

    x*=value;

    y*=value;

    z*=value;

    return *this;

}

vector3d &vector3d ::operator/=(f value)

{

    assert(value!=0);

    x/=value;

    y/=value;

    z/=value;

    return *this;

}

vector3d &vector3d::operator=(const vector3d &vec)

{

    x=vec.x;

    y=vec.y;

    z=vec.z;

    return *this;

}

 

f vector3d::dot_product(const vector3d &vec)

{

    return x*vec.x+vec.y*y+vec.z*z;

}

 

vector3d vector3d ::cross_product(const vector3d &vec)

{

    f ni=y*vec.z-z*vec.y;

    f nj=z*vec.x-x*vec.z;

    f nk=x*vec.y-y*vec.x;

    return vector3d(ni,nj,nk);

}

 

f vector3d::magnitude()

{

    return sqrt(square());

}

f vector3d::square()

{

    return x*x+y*y+z*z;

}

vector3d vector3d:: normalization()

{

    assert(magnitude()!=0);

    *this/=magnitude();

    return *this;

}

f vector3d::distance(const vector3d &vec)

{

    vector3d dist=*this-vec;

    return dist.magnitude();

}

f vector3d::show_X()

{

    return x;

}

f vector3d::show_Y()

{

    return y;

}

 

f vector3d::show_Z()

{

    return z;

}

void vector3d::disp()

{

    cout<<x<<" "<<y<<" "<<z<<endl;

    if(x<y)

    cout<<"coplanar";

    else

    cout<<"No coplanar";

}

 

int main()

{

    vector3d a=vector3d(2,5,7);

    vector3d b=vector3d(3,7,10);

    vector3d d=vector3d(3,4,11);

    vector3d c=a+b+d;

    c.disp();

// call other functions

}

> clang++-7 -pthread -std=c++17 -o main main.cpp
main.cpp:95:20: error: expected unqualified-id
vector3d vector3d::bool coplanar (vector3d p, vector3d q, vector3d r,vector3d s);
main.cpp:97:1: error: expected unqualified-id
{
2 errors generated.
compiler exit status 1
Transcribed Image Text:> clang++-7 -pthread -std=c++17 -o main main.cpp main.cpp:95:20: error: expected unqualified-id vector3d vector3d::bool coplanar (vector3d p, vector3d q, vector3d r,vector3d s); main.cpp:97:1: error: expected unqualified-id { 2 errors generated. compiler exit status 1
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