Create the game of Hangman. In the game of Hangman, the computer chooses a word at random from a given list of words. This word is the answer. The player then tries to guess the word, by guessing one letter at a time. This program is an interactive Hangman game. The focus is to use and manipulate strings and loops. Whenever the user guesses a letter that is in the answer, all occurrences of that letter are revealed to the user. ___ The game ends when the user has guessed every letter in the word, before he reaches the allowed number of strikes (usually 5).
Create the game of Hangman. In the game of Hangman, the computer chooses a word at random from a given list of words. This word is the answer. The player then tries to guess the word, by guessing one letter at a time. This program is an interactive Hangman game. The focus is to use and manipulate strings and loops. Whenever the user guesses a letter that is in the answer, all occurrences of that letter are revealed to the user. ___ The game ends when the user has guessed every letter in the word, before he reaches the allowed number of strikes (usually 5).
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Create the game of Hangman.
In the game of Hangman, the computer chooses a word at random from a given list of words. This word is the answer. The player then tries to guess the word, by guessing one letter at a time. This program is an interactive Hangman game. The focus is to use and manipulate strings and loops.
Whenever the user guesses a letter that is in the answer, all occurrences of that letter are revealed to the user.
___ The game ends when the user has guessed every letter in the word, before he reaches the allowed number of strikes (usually 5).
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