Rock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.) 2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files. 3. The computer’s choice is displayed. 4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.) •If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) • If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) • If both players make the same choice, it is a tie(draw). 5. Your program displays the total number of wins for the Computer and the Player inside 2 label boxes. 6. Clear button that clears everything. Be sure to modularize the program into methods that perform each major task. Minimum of 5 methods for the game and exactly 1 clear method. Use picture boxes to display the result.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Rock, Paper, Scissors Game
Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.

1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)

2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.
3. The computer’s choice is displayed.
4. A winner is selected according to the following rules:
•If one player chooses rock and the other player chooses scissors, then rock
wins. (Rock smashes scissors.)
•If one player chooses scissors and the other player chooses paper, then scissors
wins. (Scissors cuts paper.)
• If one player chooses paper and the other player chooses rock, then paper
wins. (Paper wraps rock.)
• If both players make the same choice, it is a tie(draw).
5. Your program displays the total number of wins for the Computer and the Player inside 2 label boxes.
6. Clear button that clears everything.

Be sure to modularize the program into methods that perform each major task. Minimum of 5 methods
for the game and exactly 1 clear method. Use picture boxes to display the result.

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