Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows: 1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.) 2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files. 3. The computer’s choice is displayed. 4. A winner is selected according to the following rules: • If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.) • If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) • If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.) • If both players make the same choice, the game must be played again to determine the winner. Be sure to modularize the program into methods that perform each major task.
Max Function
Statistical function is of many categories. One of them is a MAX function. The MAX function returns the largest value from the list of arguments passed to it. MAX function always ignores the empty cells when performing the calculation.
Power Function
A power function is a type of single-term function. Its definition states that it is a variable containing a base value raised to a constant value acting as an exponent. This variable may also have a coefficient. For instance, the area of a circle can be given as:
Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:
1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is
2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)
2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.
3. The computer’s choice is displayed.
4. A winner is selected according to the following rules:
• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)
• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)
• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)
• If both players make the same choice, the game must be played again to determine the winner.
Be sure to modularize the program into methods that perform each major task.
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