PYTHON programming solotion Develop a program that allows the user to enter a start value of 1 to 4, a stop value of 5 to 12 and a multiplier of 2 to 8.  The program must display a multiplication table with results using these values.  For example, if the user enters a start value of 3, a stop value of 7 and a multiplier value of 3, the table should be displayed as follows: Multiplication Table

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Author:James Kurose, Keith Ross
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PYTHON programming solotion

Develop a program that allows the user to enter a start value of 1 to 4, a stop value of 5 to 12 and a multiplier of 2 to 8.  The program must display a multiplication table with results using these values.  For example, if the user enters a start value of 3, a stop value of 7 and a multiplier value of 3, the table should be displayed as follows:

Multiplication Table

3 x 3 = 9

3 x 4 = 12

3 x 5 = 15

3 x 6 = 18

3 x 7 = 21

additionally 

  1. Each multiplication problem must be displayed with a problem number.
  2. The program must prompt the user to enter an answer to each of the multiplication problems.
  3. The correct answer should be displayed after the user enters an answer.
  4. A message should be displayed informing the user that the answer entered was correct or incorrect followed by an appropriate motivating comment.
  5. A running record of the number of correct and incorrect responses must be kept.
  6. After all the problems have been presented the user must be informed of his/her performance; number of problems, number of correct answers, number of incorrect answers, percentage grade and letter grade. The letter grade is determined using the same grading chart on the student record.
  7. After a round of problems have been presented, the user must be prompted to either continue with another round of problems or to end the program.
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PYTHON programming solotion

Develop a program that allows the user to enter a start value of 1 to 4, a stop value of 5 to 12 and a multiplier of 2 to 8.  The program must display a multiplication table with results using these values.  For example, if the user enters a start value of 3, a stop value of 7 and a multiplier value of 3, the table should be displayed as follows:

Multiplication Table

3 x 3 = 9

3 x 4 = 12

3 x 5 = 15

3 x 6 = 18

3 x 7 = 21

additionally 

  1. Each multiplication problem must be displayed with a problem number.
  2. The program must prompt the user to enter an answer to each of the multiplication problems.
  3. The correct answer should be displayed after the user enters an answer.
  4. A message should be displayed informing the user that the answer entered was correct or incorrect followed by an appropriate motivating comment.
  5. A running record of the number of correct and incorrect responses must be kept.
  6. After all the problems have been presented the user must be informed of his/her performance; number of problems, number of correct answers, number of incorrect answers, percentage grade and letter grade. The letter grade is determined using the same grading chart on the student record.
  7. After a round of problems have been presented, the user must be prompted to either continue with another round of problems or to end the program.
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