PYTHON programming solotion Develop a program that allows the user to enter a start value of 1 to 4, a stop value of 5 to 12 and a multiplier of 2 to 8. The program must display a multiplication table with results using these values. For example, if the user enters a start value of 3, a stop value of 7 and a multiplier value of 3, the table should be displayed as follows: Multiplication Table
PYTHON
Develop a program that allows the user to enter a start value of 1 to 4, a stop value of 5 to 12 and a multiplier of 2 to 8. The program must display a multiplication table with results using these values. For example, if the user enters a start value of 3, a stop value of 7 and a multiplier value of 3, the table should be displayed as follows:
Multiplication Table
3 x 3 = 9
3 x 4 = 12
3 x 5 = 15
3 x 6 = 18
3 x 7 = 21
additionally
- Each multiplication problem must be displayed with a problem number.
- The program must prompt the user to enter an answer to each of the multiplication problems.
- The correct answer should be displayed after the user enters an answer.
- A message should be displayed informing the user that the answer entered was correct or incorrect followed by an appropriate motivating comment.
- A running record of the number of correct and incorrect responses must be kept.
- After all the problems have been presented the user must be informed of his/her performance; number of problems, number of correct answers, number of incorrect answers, percentage grade and letter grade. The letter grade is determined using the same grading chart on the student record.
- After a round of problems have been presented, the user must be prompted to either continue with another round of problems or to end the program.
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PYTHON programming solotion
Develop a program that allows the user to enter a start value of 1 to 4, a stop value of 5 to 12 and a multiplier of 2 to 8. The program must display a multiplication table with results using these values. For example, if the user enters a start value of 3, a stop value of 7 and a multiplier value of 3, the table should be displayed as follows:
Multiplication Table
3 x 3 = 9
3 x 4 = 12
3 x 5 = 15
3 x 6 = 18
3 x 7 = 21
additionally
- Each multiplication problem must be displayed with a problem number.
- The program must prompt the user to enter an answer to each of the multiplication problems.
- The correct answer should be displayed after the user enters an answer.
- A message should be displayed informing the user that the answer entered was correct or incorrect followed by an appropriate motivating comment.
- A running record of the number of correct and incorrect responses must be kept.
- After all the problems have been presented the user must be informed of his/her performance; number of problems, number of correct answers, number of incorrect answers, percentage grade and letter grade. The letter grade is determined using the same grading chart on the student record.
- After a round of problems have been presented, the user must be prompted to either continue with another round of problems or to end the program.