Create and use a collection of classes to specify a number of three-dimensional geometric forms. Keep basic information about each shape's dimensions in a database and make the information accessible and modifiable. Additionally, give suitable formulas for calculating the volume, area, and circumference of each shape. Think about the relationships between forms in your design and where inheritance may be used. Create a driver class to execute the supplied behaviour on a variety of shapes of various sorts.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create and use a collection of classes to specify a number of three-dimensional geometric forms. Keep basic information about each shape's dimensions in a
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