Write an inheritance hierarchy of three-dimensional shapes. Make a top-level shape interface that has methods for getting information such as the volume and the surface area of a three dimensional shape. Then make classes and subclasses that implement various shapes such as cube, cylinders and spheres. Place common behavior in superclasses whenever possible, and use abstract classes as appropriate. Add methods to the subclasses to represent the unique behavior of each three dimensional shape, such as a method to get a sphere's radius: Shape ThreeDimensional Select a shape Select a shape Select a shape Select three shapes from the list: sphere, cube, tetrahedron, cone, cylinder and rectangular prisms.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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ONLY THE UML DIAGRAM. NOT THE CODE.

Program 1
Write an inheritance hierarchy of three-dimensional shapes. Make a top-level shape interface that has
methods for getting information such as the volume and the surface area of a three dimensional shape.
Then make classes and subclasses that implement various shapes such as cube, cylinders and spheres.
Place common behavior in superclasses whenever possible, and use abstract classes as appropriate. Add
methods to the subclasses to represent the unique behavior of each three-dimensional shape, such as a
method to get a sphere's radius.
Shape
ThreeDimensioņal
Select a shape
Select a shape
Select a shape
Select three shapes from the list: sphere, cube, tetrahedron, cone, cylinder and rectangular prisms.
Transcribed Image Text:Program 1 Write an inheritance hierarchy of three-dimensional shapes. Make a top-level shape interface that has methods for getting information such as the volume and the surface area of a three dimensional shape. Then make classes and subclasses that implement various shapes such as cube, cylinders and spheres. Place common behavior in superclasses whenever possible, and use abstract classes as appropriate. Add methods to the subclasses to represent the unique behavior of each three-dimensional shape, such as a method to get a sphere's radius. Shape ThreeDimensioņal Select a shape Select a shape Select a shape Select three shapes from the list: sphere, cube, tetrahedron, cone, cylinder and rectangular prisms.
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