Consider a class ScienceFairProjectRating that will be used to help judge a science fair project. The attributes for the new class are The name of the project A unique identification string for the project The name of the person A rating for the creative ability (max. 30) A rating for the scientific thought (max. 30) A rating for thoroughness (max. 15) A rating for technical skills (max. 15) A rating for clarity (max. 10) It will have methods to Get the number of judges Get all the ratings for a particular project Return the total of the ratings for a particular project Return the maximum total rating possible Return a string showing a project’s rating in a format suitable for display Write a method heading for each method. Write preconditions and postconditions for each method. Write some Java statements that test the class. Implement the class.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Consider a class ScienceFairProjectRating that will be used to help judge a science fair project. The attributes for the new class are

  • The name of the project
  • A unique identification string for the project
  • The name of the person
  • A rating for the creative ability (max. 30)
  • A rating for the scientific thought (max. 30)
  • A rating for thoroughness (max. 15)
  • A rating for technical skills (max. 15)
  • A rating for clarity (max. 10)

It will have methods to

  • Get the number of judges
  • Get all the ratings for a particular project
  • Return the total of the ratings for a particular project
  • Return the maximum total rating possible
  • Return a string showing a project’s rating in a format suitable for display
  1. Write a method heading for each method.
  2. Write preconditions and postconditions for each method.
  3. Write some Java statements that test the class.
  4. Implement the class.
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