Create an Animal class with attributes such as species, age, and sound. Implement a parameterized constructor to initialize these attributes. Now, extend the functionality of the Zoo class by adding a new method called 'addAnimal.' This method should allow the addition of custom animals to the zoo's collection. The method should take three parameters: species, age, and sound. Implement this method to ensure that the zoo's collection is updated accordingly. Instantiate a new object of the zoo, naming it 'WildWonderZoo,' utilizing the extended class with the newly added 'addAnimal' method. Your next step is to add three distinct custom animals to 'WildWonderZoo'-for example, a lion aged 5, making a roaring sound, a giraffe aged 3, making a gentle humming sound, and a monkey aged 2, making chattering sounds. To conclude, utilize a 'displayCollection' method to showcase the updated information about 'WildWonderZoo.' Verify that the output includes details about the newly added custom animals, ensuring that the species, ages, and sounds are accurately reflected. This question assesses the candidate's ability to implement a class, extend its functionality, instantiate objects, add custom items, and effectively display updated information in the context of a zoo's animal collection.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Chapter1: Computer Networks And The Internet
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Create an Animal class with attributes such as species, age, and sound. Implement a
parameterized constructor to initialize these attributes.
Now, extend the functionality of the Zoo class by adding a new method called
'addAnimal.' This method should allow the addition of custom animals to the zoo's
collection. The method should take three parameters: species, age, and sound.
Implement this method to ensure that the zoo's collection is updated accordingly.
Instantiate a new object of the zoo, naming it 'WildWonder Zoo,' utilizing the extended
class with the newly added 'addAnimal' method. Your next step is to add three distinct
custom animals to 'WildWonderZoo'-for example, a lion aged 5, making a roaring
sound, a giraffe aged 3, making a gentle humming sound, and a monkey aged 2,
making chattering sounds.
To conclude, utilize a 'displayCollection' method to showcase the updated information
about 'WildWonder Zoo.' Verify that the output includes details about the newly added
custom animals, ensuring that the species, ages, and sounds are accurately reflected.
This question assesses the candidate's ability to implement a class, extend its
functionality, instantiate objects, add custom items, and effectively display updated
information in the context of a zoo's animal collection.
Transcribed Image Text:Create an Animal class with attributes such as species, age, and sound. Implement a parameterized constructor to initialize these attributes. Now, extend the functionality of the Zoo class by adding a new method called 'addAnimal.' This method should allow the addition of custom animals to the zoo's collection. The method should take three parameters: species, age, and sound. Implement this method to ensure that the zoo's collection is updated accordingly. Instantiate a new object of the zoo, naming it 'WildWonder Zoo,' utilizing the extended class with the newly added 'addAnimal' method. Your next step is to add three distinct custom animals to 'WildWonderZoo'-for example, a lion aged 5, making a roaring sound, a giraffe aged 3, making a gentle humming sound, and a monkey aged 2, making chattering sounds. To conclude, utilize a 'displayCollection' method to showcase the updated information about 'WildWonder Zoo.' Verify that the output includes details about the newly added custom animals, ensuring that the species, ages, and sounds are accurately reflected. This question assesses the candidate's ability to implement a class, extend its functionality, instantiate objects, add custom items, and effectively display updated information in the context of a zoo's animal collection.
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