class Background: public DisplayObject | { public: //constructor Background(const std::string& filename):
class Background: public DisplayObject | { public: //constructor Background(const std::string& filename):
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question

Transcribed Image Text:1 #include "Background.h"
#include "TextureManager.h"
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Background::Background(const std::string& filename)
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{
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■_bgPath = "../Assets/textures/" + filename + ".png";
m_bgID = filename;
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TextureManager:: Instance(). Load(n_bgPath, m_bgID);
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auto size = TextureManager:: Instance().GetTextureSize(n_bgID);
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SetWidth(static_cast<int>(size.x));
SetHeight(static_cast<int>(size.y));
SetType(GameObjectType:: BACKGROUND);
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20 Background::-Background()
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24 Evoid Background: :Draw()
{
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TextureManager:: Instance().Draw(n_bgID, GetTransform()->position, e, 255, false);
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30 Evoid Background: :Update()
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{
CheckBounds();
Evoid Background::Clean()
Evoid Background: :Reset()
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{
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8 GetTransform()->position.x = 640.0f;
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Evoid Background::CheckBounds()
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{
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SE if (GetTransform()->position.x >= 640.0f)
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{
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Reset();
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noroaga ¦¦3996992-22=22=============$=995996998
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HNM
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#pragma once
#ifndef __Background___
#define __Background___
#include "DisplayObject.h"
Eclass Background: public DisplayObject
{
public:
//constructor
Background (const std::string& filename);
//destructor
~Background();
//life cycle methods
void Draw() override;
void Update() override;
void Clean() override;
void Reset();
void CheckBounds();
std::string m_bgPath;
std::string m_bgID;
private:
#endif
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