C+++ I need help filling in  missing/needed code to to do the following: Read two doubles as the forceApplied and the contactArea of a BallObject object. Declare and assign pointer myBallObject with a new BallObject object using the forceApplied and the contactArea as arguments in that order. Then call myBallObject's IncreaseForceAppliedAndContactArea() member function. Ex: If the input is 3.0 2.5, then the output is:   #include #include using namespace std; class BallObject {    public:       BallObject(double forceAppliedValue, double contactAreaValue);       void IncreaseForceAppliedAndContactArea();       void Print();    private:       double forceApplied;       double contactArea; }; BallObject::BallObject(double forceAppliedValue, double contactAreaValue) {    forceApplied = forceAppliedValue;    contactArea = contactAreaValue; } void BallObject::IncreaseForceAppliedAndContactArea() {     forceApplied = forceApplied * 5.0;     contactArea = contactArea * 5.0;    cout << "BallObject's forceApplied and contactArea are increased." << endl; } void BallObject::Print() {    cout << "BallObject's forceApplied: " << fixed << setprecision(1) << forceApplied << endl;    cout << "BallObject's contactArea: " << fixed << setprecision(1) << contactArea <<  endl; } int main() {        /* Additional variable declarations go here */    /* Your code goes here */    myBallObject->Print();        return 0; BallObject's forceApplied and contactArea are increased. BallObject's forceApplied: 15.0 BallObject's contactArea: 12.5

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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C+++

I need help filling in  missing/needed code to to do the following:

Read two doubles as the forceApplied and the contactArea of a BallObject object. Declare and assign pointer myBallObject with a new BallObject object using the forceApplied and the contactArea as arguments in that order. Then call myBallObject's IncreaseForceAppliedAndContactArea() member function.

Ex: If the input is 3.0 2.5, then the output is:

 

#include <iostream>
#include <iomanip>
using namespace std;

class BallObject {
   public:
      BallObject(double forceAppliedValue, double contactAreaValue);
      void IncreaseForceAppliedAndContactArea();
      void Print();
   private:
      double forceApplied;
      double contactArea;
};
BallObject::BallObject(double forceAppliedValue, double contactAreaValue) {
   forceApplied = forceAppliedValue;
   contactArea = contactAreaValue;
}
void BallObject::IncreaseForceAppliedAndContactArea() {
    forceApplied = forceApplied * 5.0;
    contactArea = contactArea * 5.0;
   cout << "BallObject's forceApplied and contactArea are increased." << endl;
}
void BallObject::Print() {
   cout << "BallObject's forceApplied: " << fixed << setprecision(1) << forceApplied << endl;
   cout << "BallObject's contactArea: " << fixed << setprecision(1) << contactArea <<  endl;
}


int main() {
   
   /* Additional variable declarations go here */

   /* Your code goes here */

   myBallObject->Print();
   
   return 0;

BallObject's forceApplied and contactArea are increased. BallObject's forceApplied: 15.0 BallObject's contactArea: 12.5

 
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