Write a modular program that allows two players to play a game of tic-tac-toe. Use a two-dimensional char array w three rows and three columns as the game board. Each element of the array should be initialized with an asterisk ( The program should display the initial board configuration and then start a loop that does the following: • Have player 1 select a board location for an X by entering a row and column number. Then redisplay the board wit an X replacing the * in the chosen location. • If there is no winner yet and the board is not yet full, have player 2 select a board location for an O by entering a r and column number. Then redisplay the board with an O replacing the * in the chosen location. The loop should continue until a player has won or a tie has occurred, then display a message indicating who won, reporting that a tie occurred. • Player 1 wins when there are three Xs in a row, a column, or a diagonal on the game board. • Player 2 wins when there are three Os in a row, a column, or a diagonal on the game board. • A tie occurs when all of the locations on the board are full, but there is no winner. Input Validation: Only allow legal moves to be entered. The row and column must be 1, 2, or 3. The selected board location must currently be empty (i.e., still have an asterisk in it).
Write a modular program that allows two players to play a game of tic-tac-toe. Use a two-dimensional char array w three rows and three columns as the game board. Each element of the array should be initialized with an asterisk ( The program should display the initial board configuration and then start a loop that does the following: • Have player 1 select a board location for an X by entering a row and column number. Then redisplay the board wit an X replacing the * in the chosen location. • If there is no winner yet and the board is not yet full, have player 2 select a board location for an O by entering a r and column number. Then redisplay the board with an O replacing the * in the chosen location. The loop should continue until a player has won or a tie has occurred, then display a message indicating who won, reporting that a tie occurred. • Player 1 wins when there are three Xs in a row, a column, or a diagonal on the game board. • Player 2 wins when there are three Os in a row, a column, or a diagonal on the game board. • A tie occurs when all of the locations on the board are full, but there is no winner. Input Validation: Only allow legal moves to be entered. The row and column must be 1, 2, or 3. The selected board location must currently be empty (i.e., still have an asterisk in it).
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Could this be done in C++ please?
1.
- The class should have a two dimensional array of the char or int type as a private variable.
- The class could have some other private variables as needed.
- A public constructor must should be used to initialize private variables.
- Remember that you need two loops to access all rows and columns to initialize each array element.
- There must be other public functions to do tasks, such as XPlay, OPlay, DetermineAWinner, and others as needed.
2.
The main should have a loop to repeat tasks until there is a winner or a tie.

Transcribed Image Text:Write a modular program that allows two players to play a game of tic-tac-toe. Use a two-dimensional char array w
three rows and three columns as the game board. Each element of the array should be initialized with an asterisk (
The program should display the initial board configuration and then start a loop that does the following:
• Have player 1 select a board location for an X by entering a row and column number. Then redisplay the board wit
an X replacing the * in the chosen location.
• If there is no winner yet and the board is not yet full, have player 2 select a board location for an O by entering a r
and column number. Then redisplay the board with an O replacing the * in the chosen location.
The loop should continue until a player has won or a tie has occurred, then display a message indicating who won,
reporting that a tie occurred.
• Player 1 wins when there are three Xs in a row, a column, or a diagonal on the game board.
• Player 2 wins when there are three Os in a row, a column, or a diagonal on the game board.
• A tie occurs when all of the locations on the board are full, but there is no winner.
Input Validation: Only allow legal moves to be entered. The row and column must be 1, 2, or 3. The selected board
location must currently be empty (i.e., still have an asterisk in it).
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