6# Display an image that when clicked will link to itself and will display the image in the browser by itself.
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- imageA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: • Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. • If none of the randomly selected words match, the program will…A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: • Asks the user to enter the amount of money he or she wants to enter into the slot machine. • Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. • The logic of generating a random number and map it to…
- #this is a python programtopic: operation overloading, Encapsulation please find the attached imagemain.cc file #include "robotutils/robotclicklistener.h" //// You do not need to edit this file.// // Helper function to create robot*.bmp. Feel free to make your own// icons and use this for inspiration./*void CreateRobotIcon() { graphics::Image image(31, 31); // Arms image.DrawLine(0, 10, 10, 15, 109, 131, 161, 6); image.DrawLine(30, 10, 10, 15, 109, 131, 161, 6); // Legs image.DrawLine(10, 15, 10, 30, 109, 131, 161, 6); image.DrawLine(20, 15, 20, 30, 109, 131, 161, 6); // Body image.DrawRectangle(5, 0, 20, 22, 130, 151, 179); // Eyes image.DrawCircle(10, 8, 2, 255, 255, 255); image.DrawCircle(20, 8, 2, 255, 255, 255); image.DrawCircle(9, 8, 2, 62, 66, 71); image.DrawCircle(19, 8, 2, 62, 66, 71); image.SaveImageBmp("robot.bmp");}*/ int main() { RobotClickListener listener{}; listener.Start(); return 0;} robot.cc file #include "robot.h" #include <string> #include "cpputils/graphics/image.h" // ========================= YOUR CODE HERE =========================//…#include "TerminalPlayer.h" Card TerminalPlayer::playCard(const Card& opponentCard) { // if the opponentCard is a Joker we are going first // if the opponentCard is not a Joker we are going second and opponentCard is what our opponent played // Display the player's hand // prompt them to choose a card // remove that card from the hand and return that card
- C#Language: Create a Windows application using Visual Studio. Create a simple word-guessing game using ArrayList and StringBuilder. Create a short description of the game created and explain How it plays. Must show hints for the player what is the word should be guess.Write a code using Console.WriteLine for the image.CODE IN JAVA Please look at the attached image for the information about the format the code should be in The code should be in two different .java files one with getFirstName, getLastName and getZipCode; the other file would be containing the main method Design and implement an application that reads a sequence of up to 25 pairs of names and postal (zip) codes for individuals. Store the data in an object of a class called “NameAndZip”, designed to store a first name (String), last name (String), and a postal code (int). Create a driver class called “NameAndZipList”. Assume that each line of input will contain two strings followed by an integer value. You will then create an object for each line read in and store that object in an array of NameAndZip objects. After the Names and Codes have been entered, print the list in an appropriate format to the screen using the toString method in the NameAndZip class. To test the program enter 3 names and codes.
- Create a MagicalPotionShop class, this class needs a field called potions. The potions field should be an ArrayList of the type Potion. Create a MagicalPotion class, this class needs two fields one called name, the other called effect. Both of the fields should be Strings.Hello this is a tic tac toe game based on C language code I NEED YOU TO RE WRTIE THE CODE TO THE EXACT IMAGE WHEN THE PLAYER STARTS THE GAME IT SHOULD DISPLAY THE EXACT IMAGE + ADD WHEN THE PLAYER CHOOSE A SPOT AND IT HAS ALREADY SPOTTED THE TYPE EXAMPLE: SPOT 1 HAS ALREADY CHOSEN PLEASE CHOOSE OTHER SPOT CODE:Design an application that declares two Rectangle objects and sets and displays their values. Design an application that declares a Rectangle object using the second constructor and then displays the object's values Design an application that declares an array of 5 Rectangle objects. Prompt the user for data for each object, and then display all the values. In Pseducode Thanks