You are going to create a "roll the dice" application. It will look like this: Result: 2 Roll Dice The way it works is that when you click on the "Roll Dice" button, it will cycle through the dice images a random number of times until landing on the final one, which will have the total of the two dice. At that point, it will show the sum of the dice. If you click on ONE die, it will "roll" that one and then update the total. Hints: Since there's little "skeleton" code available, modify the "ImagePanel" code. The ActionListeners/MouseListeners will update the image in the ImagePanel and repaint() a random number of times before settling on the final value.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Do this in JAVA Programming

You are going to create a "roll the dice" application. It will look like this:
Result: 2
Roll Dice
The way it works is that when you click on the "Roll Dice" button, it will cycle through the
dice images a random number of times until landing on the final one, which will have the
total of the two dice. At that point, it will show the sum of the dice. If you click on ONE
die, it will "roll" that one and then update the total.
Hints: Since there's little "skeleton" code available, modify the "ImagePanel" code. The
ActionListeners/MouseListeners will update the image in the ImagePanel and repaint() a
random number of times before settling on the final value.
Transcribed Image Text:You are going to create a "roll the dice" application. It will look like this: Result: 2 Roll Dice The way it works is that when you click on the "Roll Dice" button, it will cycle through the dice images a random number of times until landing on the final one, which will have the total of the two dice. At that point, it will show the sum of the dice. If you click on ONE die, it will "roll" that one and then update the total. Hints: Since there's little "skeleton" code available, modify the "ImagePanel" code. The ActionListeners/MouseListeners will update the image in the ImagePanel and repaint() a random number of times before settling on the final value.
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