5. Bartholow and Anderson (2002) examined how the experience of violence in video games influenced aggressive behavior for males and females. Their results suggest that increased violence increases aggressive behavior for males but has little or no effect for females. The following data are measures of aggressive behavior similar to the results obtained in their original study.
5. Bartholow and Anderson (2002) examined how the experience of violence in video games influenced aggressive behavior for males and females. Their results suggest that increased violence increases aggressive behavior for males but has little or no effect for females. The following data are measures of aggressive behavior similar to the results obtained in their original study.
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Related questions
Question
![5. Bartholow and Anderson (2002) examined how the experience of violence in video
games influenced aggressive behavior for males and females. Their results suggest that
increased violence increases aggressive behavior for males but has little or no effect for
females. The following data are measures of aggressive behavior similar to the results
obtained in their original study.
Source
Between Treatments
Main effect of Gender
Main effect of Videogame
A x B Interaction
Within Treatments
Total
SS
336
216
96
24
86
422
df
3
1
1
1
20
23
MS
216
96
24
4.30
F
Use an ANOVA with a = .05 to evaluate the data. Describe the effect of the violent
game compared with a nonviolent game on the aggressive behavior for males and for
females.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F29fa40d4-e807-479b-be18-0eb922db60c4%2F1259f8e5-b646-4160-b5e8-da9a616ae3d1%2Fcx7lxf_processed.jpeg&w=3840&q=75)
Transcribed Image Text:5. Bartholow and Anderson (2002) examined how the experience of violence in video
games influenced aggressive behavior for males and females. Their results suggest that
increased violence increases aggressive behavior for males but has little or no effect for
females. The following data are measures of aggressive behavior similar to the results
obtained in their original study.
Source
Between Treatments
Main effect of Gender
Main effect of Videogame
A x B Interaction
Within Treatments
Total
SS
336
216
96
24
86
422
df
3
1
1
1
20
23
MS
216
96
24
4.30
F
Use an ANOVA with a = .05 to evaluate the data. Describe the effect of the violent
game compared with a nonviolent game on the aggressive behavior for males and for
females.
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