1. Write a class named Coin. The Coin class should have the following field: • A String named sideUp. The sideUp field will hold either "heads" or "tails" indicating the side of the coin that is facing up. The Coin class should have the following methods: • A no-arg constructor that randomly determines the side of the coin that is facing up ("heads" or "tails") and initializes the sideUp field accordingly. • A void method named toss that simulates the tossing of the coin. When the toss method is called, it randomly determines the side of the coin that is facing up ("heads" or "tails") and sets the sideUp field accordingly. • A method named getSideUp that returns the value of the side Up field. Write a program that demonstrates the Coin class. The program should create an instance of the class and display the side that is initially facing up. Then, use a loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The program should keep count of the number of times heads is facing up and the number of times tails is facing up, and display those values after the loop finishes.
1. Write a class named Coin. The Coin class should have the following field: • A String named sideUp. The sideUp field will hold either "heads" or "tails" indicating the side of the coin that is facing up. The Coin class should have the following methods: • A no-arg constructor that randomly determines the side of the coin that is facing up ("heads" or "tails") and initializes the sideUp field accordingly. • A void method named toss that simulates the tossing of the coin. When the toss method is called, it randomly determines the side of the coin that is facing up ("heads" or "tails") and sets the sideUp field accordingly. • A method named getSideUp that returns the value of the side Up field. Write a program that demonstrates the Coin class. The program should create an instance of the class and display the side that is initially facing up. Then, use a loop to toss the coin 20 times. Each time the coin is tossed, display the side that is facing up. The program should keep count of the number of times heads is facing up and the number of times tails is facing up, and display those values after the loop finishes.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
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The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Question
Please help me with this. I am receiving error with this java code below. It keeps being up hello world as the output. A photo is also posted to see what the program that I am trying to create
Java program is below
import java.util.Random;
public class Main {
private static String sideUp;
void Coin() {
toss();
}
public static void toss() {
Random in = new Random();
int x = in.nextInt();
if (x % 2 == 0)
sideUp = "heads";
else
sideUp = "tails";
}
public static String getFace() {
return sideUp;
}
public static void main(String[] args) {
int tail = 0, head = 0;
Coin coin = new Coin();
System.out.println("Initial side of coin: " + coin.getFace());
System.out.println("\nTossing coin 20 times:-");
for (int i = 1; i
![1. Write a class named Coin. The Coin class should have the following field:
• A String named sideUp. The sideUp field will hold either "heads" or "tails" indicating the
side of the coin that is facing up.
The Coin class should have the following methods:
• A no-arg constructor that randomly determines the side of the coin that is facing up
("heads" or "tails") and initializes the sideUp field accordingly.
• A void method named toss that simulates the tossing of the coin. When the toss method
is called, it randomly determines the side of the coin that is facing up ("heads" or "tails")
and sets the sideUp field accordingly.
• A method named getSide Up that returns the value of the side Up field.
Write a program that demonstrates the Coin class. The program should create an instance
of the class and display the side that is initially facing up. Then, use a loop to toss the coin
20 times. Each time the coin is tossed, display the side that is facing up. The program
should keep count of the number of times heads is facing up and the number of times
tails is facing up, and display those values after the loop finishes.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F9fe32a36-fc2e-4d3d-a42a-f5138d919d63%2F8466f2ef-2007-403e-9b51-98ecae2659aa%2Fh7zs119_processed.jpeg&w=3840&q=75)
Transcribed Image Text:1. Write a class named Coin. The Coin class should have the following field:
• A String named sideUp. The sideUp field will hold either "heads" or "tails" indicating the
side of the coin that is facing up.
The Coin class should have the following methods:
• A no-arg constructor that randomly determines the side of the coin that is facing up
("heads" or "tails") and initializes the sideUp field accordingly.
• A void method named toss that simulates the tossing of the coin. When the toss method
is called, it randomly determines the side of the coin that is facing up ("heads" or "tails")
and sets the sideUp field accordingly.
• A method named getSide Up that returns the value of the side Up field.
Write a program that demonstrates the Coin class. The program should create an instance
of the class and display the side that is initially facing up. Then, use a loop to toss the coin
20 times. Each time the coin is tossed, display the side that is facing up. The program
should keep count of the number of times heads is facing up and the number of times
tails is facing up, and display those values after the loop finishes.
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