Draft_The Harmful Effects of Todays Film on Young People_Gen Z (1)

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Nov 24, 2024

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Surname 1 Name Instructor Course Date Aggression and Violence: The Harmful Effects of Today’s Films on Young People Movies typically have an enduring impact on children as they have on adults. Differently, kids face higher vulnerability to the content they are exposed to because they do not have the filters prerequisite for determining right and wrong. Violence ranks at the top regarding the negative impacts of movies on children. Parents have the imperative to monitor what their children watch. This paper focuses on older children and young adults between the ages of 11 to 26, popularly categorized as Generation Z. BBC Culture recently ran a poignant article titled, “Have film and TV got Gen Z all wrong?”. Such pondering is apt given the incredible repertoire of films exposed to this category, like “Do Revenge and Bodies Bodies, Bodies, as well as TV series like Euphoria.” Many people are concerned about the impact of media on Generation Z, popularly known as Zoomers or Tacity Gen Z. This cohort refers to the people born in the early 1990s to the early 2010s. Notably, this generation was virtually born in close connection with the internet. It is so connected to the online platform that it can utilize social media as a diary. This generation is considered to be addicted to the internet and also dependent on mobile technological gadgets. Notably, this generation came into existence when screens were almost ubiquitous. Due to this order of things, Gen Z upholds authenticity and shares everything with everyone. The outstanding features of Gen Z, particularly women, has an immense impact on the film on them. Women within this cohort tend to think much about their self-identifications, search for
Surname 2 authenticity, the associated performativity, and social media literacy. As such, everything they watch on TV has a tremendous impact on their personal lives and the rest because it is swiftly shared through social media platforms to friends, relatives, and work colleagues, accentuating the overall effect of the same on the whole generation within a specified location. Hollywood has had a tremendous impact on the attitudes and perspectives of Gen Z youngsters and young adults. Profoundly, the other implications of film on Gen Z commonly originate from the change of attitude imparted by films on Gen Z. Particularly, attitude change influences the adoption of violent ways by Gen Z. Markedly, Hollywood has thousands and thousands of productions which are targeted on the generation Z, and it continues to add on the productions every day hence imparting more impact on generation Z. The recent addition from Hollywood of such films is the black comedy belonging to Netflix called Do Revenge. Jennifer Kaytin Robinson, the movie’s writer and director, presents a Gen Z mean girls incarnation. This production is a dark teen drama within the context of the Miami private school social scene. The plot has a revenge-taking story playing out among brightly clothed teenagers—the mellow aesthetics conflict with tension within the narrative. Notably, the characters concoct revengeful schemes surrounding leaked sex tapes bringing out the difference between reality and what is presented. According to studies, exposure to violent media can have immediate and long-term effects on kids and teenagers. Long-term exposure to violent television shows is linked to increased levels of aggressive conduct in adolescence and an increased risk of engaging in criminal activity as an adult. Movies have the effect of triggering aggressive behaviors. Aggression is the deliberate act of causing detriment to another person with the intent to do so. Aggression is not a feeling, an outlandish notion, a strategy, or a wish. This scope of aggression includes activities intended to
Surname 3 cause injury regardless of whether an attempt fails, such as an intentional attempt to kill but misses the target but excludes unintentional actions that produce damage, such as an out-of- control car hitting a pedestrian by mistake. Social learning theory has offered a solid theoretical foundation for comprehending the effects of violent media ever since Albert Bandura’s famous Bobo doll study revealed that kids imitate physical attacks on inanimate things they see on television. Experimental studies show players exhibit more unusual aggressive behavior after playing violent video games. One study involved 101 students, 64 men, 37 women, and four experimental settings. The unbiased online or offline arcade game participants were either 26, those in the violent offline video game were 23, and those in the violent online video game were 26. Following that, participants answered surveys to rate their opinions toward the game and to gauge hostility; they employed the “chili sauce paradigm,” whereby they created an appropriate quantity of spicy condiment for a taster they knew could never tolerate it. According to the findings, gamers who played violent video games displayed higher aggressiveness than neutral games. The findings of another study on the impacts of watching aggressive programs demonstrated a long-term link between violent behavior observed on television and actual relationship hostile behavior. Cognitive and neurophysiological factors have also shown how damaging media can cause aggressive conduct. According to questionnaire results, 13 participants were chosen for one study and underwent an MRI exam. All those surveyed routinely played video games, but the majority played violent games, while the remaining participants played non-violent games. While gaming the in both aggressive and peaceful options, participants obtained MRI scans. The findings demonstrated that non-violent players
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Surname 4 actively boosted psychological reaction areas while playing violent games, whereas violent gamers actively repressed identical regions. The development of aggressive behavior among youth aged 18 and 24 can be attributed solely to watching films. Scientific evidence suggests that aggressive behavior among humans has a natural origin. As such, films may be channeled through aggressive behaviors and galvanized violence. Genetic and environmental factors appear to impact aggressive behavior and the inability to restrain aggressive urges. Several twin and adoption studies have studied aggressive behavior’s genetic and ecological underpinnings, including several meta-analyses. Such studies demonstrate that environmental factors that are standard family members account for around 50% of the variance in aggression, while genetic influences account for the other 50%. Though males have a greater tendency than females to display aggressive behaviors, the statistics appear to be sex-independent and are contingent upon factors such as age and the type of aggression. Importantly, there is an indication that Gen Z has a lesser interest in movies than the other generations; hence it is not a solid argument to say that watching movies has resulted in increased levels of aggressive behavior and violence.