Draft_The Harmful Effects of Todays Film on Young People_Gen Z (1)
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Communications
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Nov 24, 2024
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Aggression and Violence: The Harmful Effects of Today’s Films on Young People
Movies typically have an enduring impact on children as they have on adults. Differently,
kids face higher vulnerability to the content they are exposed to because they do not have the
filters prerequisite for determining right and wrong. Violence ranks at the top regarding the
negative impacts of movies on children. Parents have the imperative to monitor what their
children watch. This paper focuses on older children and young adults between the ages of 11 to
26, popularly categorized as Generation Z.
BBC Culture recently ran a poignant article titled,
“Have film and TV got Gen Z all wrong?”. Such pondering is apt given the incredible repertoire
of films exposed to this category, like “Do Revenge and Bodies Bodies, Bodies, as well as TV
series like Euphoria.”
Many people are concerned about the impact of media on Generation Z, popularly known
as Zoomers or Tacity Gen Z. This cohort refers to the people born in the early 1990s to the early
2010s. Notably, this generation was virtually born in close connection with the internet. It is so
connected to the online platform that it can utilize social media as a diary. This generation is
considered to be addicted to the internet and also dependent on mobile technological gadgets.
Notably, this generation came into existence when screens were almost ubiquitous. Due to this
order of things, Gen Z upholds authenticity and shares everything with everyone.
The outstanding features of Gen Z, particularly women, has an immense impact on the film on
them. Women within this cohort tend to think much about their self-identifications, search for
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authenticity, the associated performativity, and social media literacy. As such, everything they
watch on TV has a tremendous impact on their personal lives and the rest because it is swiftly
shared through social media platforms to friends, relatives, and work colleagues, accentuating
the overall effect of the same on the whole generation within a specified location.
Hollywood has had a tremendous impact on the attitudes and perspectives of Gen Z
youngsters and young adults. Profoundly, the other implications of film on Gen Z commonly
originate from the change of attitude imparted by films on Gen Z.
Particularly, attitude change
influences the adoption of violent ways by Gen Z. Markedly, Hollywood has thousands and
thousands of productions which are targeted on the generation Z, and it continues to add on the
productions every day hence imparting more impact on generation Z. The recent addition from
Hollywood of such films is the black comedy belonging to Netflix called Do Revenge. Jennifer
Kaytin Robinson, the movie’s writer and director, presents a Gen Z mean girls incarnation. This
production is a dark teen drama within the context of the Miami private school social scene. The
plot has a revenge-taking story playing out among brightly clothed teenagers—the mellow
aesthetics conflict with tension within the narrative. Notably, the characters concoct revengeful
schemes surrounding leaked sex tapes bringing out the difference between reality and what is
presented. According to studies, exposure to violent media can have immediate and long-term
effects on kids and teenagers. Long-term exposure to violent television shows is linked to
increased levels of aggressive conduct in adolescence and an increased risk of engaging in
criminal activity as an adult.
Movies have the effect of triggering aggressive behaviors. Aggression is the deliberate act
of causing detriment to another person with the intent to do so. Aggression is not a feeling, an
outlandish notion, a strategy, or a wish. This scope of aggression includes activities intended to
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cause injury regardless of whether an attempt fails, such as an intentional attempt to kill but
misses the target but excludes unintentional actions that produce damage, such as an out-of-
control car hitting a pedestrian by mistake. Social learning theory has offered a solid theoretical
foundation for comprehending the effects of violent media ever since Albert Bandura’s famous
Bobo doll study revealed that kids imitate physical attacks on inanimate things they see on
television. Experimental studies show players exhibit more unusual aggressive behavior after
playing violent video games.
One study involved 101 students, 64 men, 37 women, and four experimental settings. The
unbiased online or offline arcade game participants were either 26, those in the violent offline
video game were 23, and those in the violent online video game were 26. Following that,
participants answered surveys to rate their opinions toward the game and to gauge hostility; they
employed the “chili sauce paradigm,” whereby they created an appropriate quantity of spicy
condiment for a taster they knew could never tolerate it. According to the findings, gamers who
played violent video games displayed higher aggressiveness than neutral games.
The findings of another study on the impacts of watching aggressive programs
demonstrated a long-term link between violent behavior observed on television and actual
relationship hostile behavior. Cognitive and neurophysiological factors have also shown how
damaging media can cause aggressive conduct. According to questionnaire results, 13
participants were chosen for one study and underwent an MRI exam. All those surveyed
routinely played video games, but the majority played violent games, while the remaining
participants played non-violent games. While gaming the in both aggressive and peaceful
options, participants obtained MRI scans. The findings demonstrated that non-violent players
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actively boosted psychological reaction areas while playing violent games, whereas violent
gamers actively repressed identical regions.
The development of aggressive behavior among youth aged 18 and 24 can be attributed
solely to watching films. Scientific evidence suggests that aggressive behavior among humans
has a natural origin. As such, films may be channeled through aggressive behaviors and
galvanized violence. Genetic and environmental factors appear to impact aggressive behavior
and the inability to restrain aggressive urges. Several twin and adoption studies have studied
aggressive behavior’s genetic and ecological underpinnings, including several meta-analyses.
Such studies demonstrate that environmental factors that are standard family members account
for around 50% of the variance in aggression, while genetic influences account for the other
50%. Though males have a greater tendency than females to display aggressive behaviors, the
statistics appear to be sex-independent and are contingent upon factors such as age and the type
of aggression.
Importantly, there is an indication that Gen Z has a lesser interest in movies than the other
generations; hence it is not a solid argument to say that watching movies has resulted in
increased levels of aggressive behavior and violence.