
Concept explainers
- A)
Pointer:
Pointer, the name itself references the purpose of the pointer. Pointers point to a location in memory.
- Pointer is a special type of variable to store the address of the memory location, which can be accessed later.
- If an asterisk “*” operator is present before the variable, then that variable is referred as pointer variable.
- It is also called as dereferencing or indirection operator.
- Pointer is just a type of variable that stores the addresses of other variables.
- Using pointers, we can access the address of a variable; the data stored in that variable can be retrieved.
Syntax of pointer variable declaration:
<variable-type> *<variable-name>;
Mathematical Operations that are allowed in a pointer:
- The math operation that is allowed for a pointer variable is “addition” and “subtraction”.
- Addition operation: The addition operation is performed using the “+”, “++”, “+=” operators.
- Subtraction operation: The subtraction operation is performed using the “-”, “--”, “-=” operators.
- The addition and subtraction operations are possible because the size of the pointer variable gets added or subtracted based on the data type it is being defined.
- Other math operations such as “multiplication” and “division” cannot be performed on a pointer variable because there is a possibility of garbage value or unallocated out range value being returned.
- B)
Pointer:
Pointer, the name itself references the purpose of the pointer. Pointers point to a location in memory.
- Pointer is a special type of variable to store the address of the memory location, which can be accessed later.
- If an asterisk “*” operator is present before the variable, then that variable is referred as pointer variable.
- It is also called as dereferencing or indirection operator.
- Pointer is just a type of variable that stores the addresses of other variables.
- Using pointers, we can access the address of a variable; the data stored in that variable can be retrieved.
Syntax of pointer variable declaration:
<variable-type> *<variable-name>;
Mathematical Operations that are allowed in a pointer:
- The math operation that is allowed for a pointer variable is “addition” and “subtraction”.
- Addition operation: The addition operation is performed using the “+”, “++”, “+=” operators.
- Subtraction operation: The subtraction operation is performed using the “-”, “--”, “-=” operators.
- The addition and subtraction operations are possible because the size of the pointer variable gets added or subtracted based on the data type it is being defined.
- Other math operations such as “multiplication” and “division” cannot be performed on a pointer variable because there is a possibility of garbage value or unallocated out range value being returned.
- C)
Pointer:
Pointer, the name itself references the purpose of the pointer. Pointers point to a location in memory.
- Pointer is a special type of variable to store the address of the memory location, which can be accessed later.
- If an asterisk “*” operator is present before the variable, then that variable is referred as pointer variable.
- It is also called as dereferencing or indirection operator.
- Pointer is just a type of variable that stores the addresses of other variables.
- Using pointers, we can access the address of a variable; the data stored in that variable can be retrieved.
Syntax of pointer variable declaration:
<variable-type> *<variable-name>;
Mathematical Operations that are allowed in a pointer:
- The math operation that is allowed for a pointer variable is “addition” and “subtraction”.
- Addition operation: The addition operation is performed using the “+”, “++”, “+=” operators.
- Subtraction operation: The subtraction operation is performed using the “-”, “--”, “-=” operators.
- The addition and subtraction operations are possible because the size of the pointer variable gets added or subtracted based on the data type it is being defined.
- Other math operations such as “multiplication” and “division” cannot be performed on a pointer variable because there is a possibility of garbage value or unallocated out range value being returned.
- D)
Pointer:
Pointer, the name itself references the purpose of the pointer. Pointers point to a location in memory.
- Pointer is a special type of variable to store the address of the memory location, which can be accessed later.
- If an asterisk “*” operator is present before the variable, then that variable is referred as pointer variable.
- It is also called as dereferencing or indirection operator.
- Pointer is just a type of variable that stores the addresses of other variables.
- Using pointers, we can access the address of a variable; the data stored in that variable can be retrieved.
Syntax of pointer variable declaration:
<variable-type> *<variable-name>;
Mathematical Operations that are allowed in a pointer:
- The math operation that is allowed for a pointer variable is “addition” and “subtraction”.
- Addition operation: The addition operation is performed using the “+”, “++”, “+=” operators.
- Subtraction operation: The subtraction operation is performed using the “-”, “--”, “-=” operators.
- The addition and subtraction operations are possible because the size of the pointer variable gets added or subtracted based on the data type it is being defined.
- Other math operations such as “multiplication” and “division” cannot be performed on a pointer variable because there is a possibility of garbage value or unallocated out range value being returned.
- E)
Pointer:
Pointer, the name itself references the purpose of the pointer. Pointers point to a location in memory.
- Pointer is a special type of variable to store the address of the memory location, which can be accessed later.
- If an asterisk “*” operator is present before the variable, then that variable is referred as pointer variable.
- It is also called as dereferencing or indirection operator.
- Pointer is just a type of variable that stores the addresses of other variables.
- Using pointers, we can access the address of a variable; the data stored in that variable can be retrieved.
Syntax of pointer variable declaration:
<variable-type> *<variable-name>;
Mathematical Operations that are allowed in a pointer:
- The math operation that is allowed for a pointer variable is “addition” and “subtraction”.
- Addition operation: The addition operation is performed using the “+”, “++”, “+=” operators.
- Subtraction operation: The subtraction operation is performed using the “-”, “--”, “-=” operators.
- The addition and subtraction operations are possible because the size of the pointer variable gets added or subtracted based on the data type it is being defined.
- Other math operations such as “multiplication” and “division” cannot be performed on a pointer variable because there is a possibility of garbage value or unallocated out range value being returned.

Want to see the full answer?
Check out a sample textbook solution
Chapter 9 Solutions
Starting Out with C++ from Control Structures to Objects (8th Edition)
- I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules: • No column may contain the same value twice. • No row may contain the same value twice. Each square in the sudoku is assigned to a variable as follows: We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm. Turning the Problem into a Circuit To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules. Since we need to check both columns and rows, there are four conditions to verify: v0 ≠ v1 # Check top row v2 ≠ v3 # Check bottom row…arrow_forward1 Vo V₁ V3 V₂ V₂ 2arrow_forward1 Vo V₁ V3 V₂ V₂ 2arrow_forward
- Preparing for a testarrow_forward1 Vo V₁ V3 V₂ V₂ 2arrow_forwardI need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules: • No column may contain the same value twice. • No row may contain the same value twice. Each square in the sudoku is assigned to a variable as follows: We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm. Turning the Problem into a Circuit To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules. Since we need to check both columns and rows, there are four conditions to verify: v0 ≠ v1 # Check top row v2 ≠ v3 # Check bottom row…arrow_forward
- I need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules: • No column may contain the same value twice. • No row may contain the same value twice. Each square in the sudoku is assigned to a variable as follows: We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm. Turning the Problem into a Circuit To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules. Since we need to check both columns and rows, there are four conditions to verify: v0 ≠ v1 # Check top row v2 ≠ v3 # Check bottom row…arrow_forwardI need help to solve a simple problem using Grover’s algorithm, where the solution is not necessarily known beforehand. The problem is a 2×2 binary sudoku with two rules: • No column may contain the same value twice. • No row may contain the same value twice. Each square in the sudoku is assigned to a variable as follows: We want to design a quantum circuit that outputs a valid solution to this sudoku. While using Grover’s algorithm for this task is not necessarily practical, the goal is to demonstrate how classical decision problems can be converted into oracles for Grover’s algorithm. Turning the Problem into a Circuit To solve this, an oracle needs to be created that helps identify valid solutions. The first step is to construct a classical function within a quantum circuit that checks whether a given state satisfies the sudoku rules. Since we need to check both columns and rows, there are four conditions to verify: v0 ≠ v1 # Check top row v2 ≠ v3 # Check bottom row…arrow_forwardDon't use ai to answer I will report you answerarrow_forward
- You can use Eclipse later for program verification after submission. 1. Create an abstract Animal class. Then, create a Cat class. Please implement all the methods and inheritance relations in the UML correctly: Animal name: String # Animal (name: String) + getName(): String + setName(name: String): void + toString(): String + makeSound(): void Cat breed : String age: int + Cat(name: String, breed: String, age: int) + getBreed(): String + getAge (): int + toString(): String + makeSound(): void 2. Create a public CatTest class with a main method. In the main method, create one Cat object and print the object using System.out.println(). Then, test makeSound() method. Your printing result must follow the example output: name: Coco, breed: Domestic short-haired, age: 3 Meow Meowarrow_forwardautomata theory can please wright the exact language it know for example say it knows strings start 0 and end with 1 this is as example also as regular expressionarrow_forwardI would like help to resolve the following case, thank youarrow_forward
- C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage LearningC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrEBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,Systems ArchitectureComputer ScienceISBN:9781305080195Author:Stephen D. BurdPublisher:Cengage LearningProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage




