EBK MANAGEMENT INFORMATION SYSTEMS
16th Edition
ISBN: 9780135192047
Author: LAUDON
Publisher: VST
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Chapter 7.3, Problem 1.4CQ
Program Plan Intro
Network neutrality:
- Network neutrality is a principle that all the internet data are treated equally by the internet service providers and governments.
- The internet data must not be discriminating or charging respectfully by user, platform, site, application, content, type of attached equipment or mode communication to the customers.
- They should not offer any extra benefits for customers who are willing to pay higher premiums for faster or clear calls, a model which is known as tiered service.
- Net neutrality is also called as net neutrality or Internet neutrality.
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Consider the following scenario in which host 10.0.0.1 is communicating with an external SMTP mail server at IP
address 128.119.40.186.
NAT translation table
WAN side addr
LAN side addr
(c), 5051
(d), 3031
S: (e),5051
SMTP
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D (f.(g)
10.0.0.4
server
138.76.29.7
128.119.40.186
(a) is the source IP address at A, and its value.
S: (a),3031
D: (b), 25
10.0.0.1
A
10.0.0.2.
1. 138.76.29.7
10.0.0.3
6.3A-3. Multiple Access protocols (3). Consider the figure below, which shows the arrival of 6
messages for transmission at different multiple access wireless nodes at times t=0.1, 1.4, 1.8, 3.2,
3.3, 4.1. Each transmission requires exactly one time unit.
1
t=0.0
2
3
45
t=1.0
t-2.0
t-3.0
6
t=4.0
t-5.0
For the CSMA protocol (without collision detection), indicate which packets are successfully
transmitted. You should assume that it takes .2 time units for a signal to propagate from one node to
each of the other nodes. You can assume that if a packet experiences a collision or senses the
channel busy, then that node will not attempt a retransmission of that packet until sometime after
t=5. Hint: consider propagation times carefully here. (Note: You can find more examples of problems similar to this here B.]
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Just wanted to know, if you had a scene graph, how do you get multiple components from a specific scene node within a scene graph? Like if I wanted to get a component from wheel from the scene graph, does that require traversing still?
Like if a physics component requires a transform component and these two component are part of the same scene node. How does the physics component knows how to get the scene object's transform it is attached to, this being in a scene graph?
Chapter 7 Solutions
EBK MANAGEMENT INFORMATION SYSTEMS
Ch. 7.3 - Prob. 1.1CQCh. 7.3 - Prob. 1.2CQCh. 7.3 - Prob. 1.3CQCh. 7.3 - Prob. 1.4CQCh. 7.3 - Prob. 2.1CQCh. 7.3 - Prob. 2.2CQCh. 7.3 - Prob. 2.3CQCh. 7 - Prob. 1IQCh. 7 - Prob. 2IQCh. 7 - Prob. 3IQ
Ch. 7 - Prob. 4IQCh. 7 - Prob. 5IQCh. 7 - Prob. 6IQCh. 7 - Prob. 1RQCh. 7 - Prob. 2RQCh. 7 - Prob. 3RQCh. 7 - Prob. 4RQCh. 7 - Prob. 5DQCh. 7 - Prob. 6DQCh. 7 - Prob. 7DQCh. 7 - Prob. 8HMPCh. 7 - Prob. 9HMPCh. 7 - Prob. 10HMPCh. 7 - Prob. 11HMPCh. 7 - Prob. 13CSQCh. 7 - Prob. 14CSQCh. 7 - Prob. 15CSQCh. 7 - Prob. 16CSQCh. 7 - Prob. 17MLMCh. 7 - Prob. 18MLM
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