Concept explainers
Charge Account Modification
Modify the charge account validation class that you wrote for
Learn your wayIncludes step-by-step video
Chapter 7 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Additional Engineering Textbook Solutions
Starting Out with C++: Early Objects (9th Edition)
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
Introduction To Programming Using Visual Basic (11th Edition)
Web Development and Design Foundations with HTML5 (8th Edition)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Java: An Introduction to Problem Solving and Programming (8th Edition)
- .is a block of code which only runs when it is called A classs integer method looparrow_forwardChapter 7 - Programming Challenge 15 15. World Series Champions If you have downloaded this book’s source code (the companion Web site is available at www.pearsonhighered.com/gaddis), you will find a file named WorldSeriesWinners.txt. This file contains a chronological list of the winning teams in the World Series from 1903 through 2009. (The first line in the file is the name of the team that won in 1903, and the last line is the name of the team that won in 2009. Note that the World Series was not played in 1904 or 1994, so those years are skipped in the file.) Write a program that lets the user enter the name of a team, and then displays the number of times that team has won the World Series in the time period from 1903 through 2009. Tip: Read the contents of the WorldSeriesWinners.txt file into an ArrayList. When the user enters the name of a team, the program should step through the ArrayList, counting the number of times the selected team appears You only need to submit the…arrow_forwardModify the code below to create a "Favorite Video Game List" program that is contained in three files: Game.h Game.cpp Game_List.cpp You will need do to these things as you modify the code and put it into the three files: Create a class called "Game" (instead of "Movie") that contains 3 private variables ("title", "year", and "rating") The "year" is when the game first came out. The "rating" should be from 1 to 5 (5 being the best). Add the appropriate member functions of the class (setters and getters). Continue to use the get_title_upper() function as part of the class, Game, and in the output within the main file, Game_List.cpp. Add the Default Constructor for the class with the member functions of the class. Ignore the Destructor code for now. It's there to show you where it ends up in future code. Don't forget to add the include guard to the .h file Use the scope resolution operator correctly for each file. Don't use the "using namespace std;" for the main…arrow_forward
- Please submit a flowchart of your program for your project below. Need a class which will contain: Student Name Student Id Student Grades (an array of 3 grades) A constructor that clears the student data (use -1 for unset grades) Get functions for items a, b, and c, average, and letter grade Set functions for items a, n, and c Note that the get and set functions for Student grades need an argument for the grade index. Need another class which will contain: An Array of Students (1 above) A count of number of students in use You need to create a menu interface that allows you to: Add new students Enter test grades Display all the students with their names, ids, test grades, average, and letter grade Exit the program Add comments and use proper indentation. Nice Features: I would like that system to accept a student with no grades, then later add one or more grades, and when all grades are entered, calculate the final average or grade. I would like the system to display the…arrow_forwardTopics Classes Methods Data Collections: Lists, Tuples, and Dictionaries String Manipulation Chess Objective: practicing with classes, instance methods, data collections, loops, if and elif statements, and string methods Description In this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below: At the beginning, your program should draw an empty chess board and prompt the user to enter a move: Welcome to the Chess Game! a b c d e f g h +---+---+---+---+---+---+---+---+8| | | | | | | | |8 +---+---+---+---+---+---+---+---+7| | | | | | | | |7 +---+---+---+---+---+---+---+---+6| | | | | |…arrow_forwardfor the class ArrayAverage write a code that calculates the average of the listed numbers with a double result for the class ArrayAverageTester write a for each loop and print out the resultarrow_forward
- How do you make a username password generator in pythonarrow_forwardComputer Science JAVA #7 - program that reads the file named randomPeople.txt sort all the names alphabetically by last name write all the unique names to a file named namesList.txt , there should be no repeatsarrow_forwardLab Goal : This lab was designed to teach you more about recursion. Lab Description : Take a number and recursively determine how many of its digits are even. Return the count of the even digits in each number. % might prove useful to take the number apart digit by digitSample Data : 453211145322224532714246813579Sample Output : 23540 I want a code class and a runner class without the scanner classarrow_forward
- Background "dish information" review We discussed in the previous lab what goes into a dish's information, but it's here too, for easy reference. In this project, a dish's information is a dictionary object that is guaranteed to have the following keys: "name": a string that stores the dish's name. "calories": an integer representing the calorie intake for one serving of the dish. "price": a float to represent the cost of the dish. "is_vegetarian": a string ( yes/no) to check if the dish is vegetarian. "spicy_level": an integer from 1 to 4 representing the level of spiciness of the dish. An example dictionary with a single dish's information could look like: Your job is to write a function that takes a list of strings get_new_menu_dish(menu_dish_list, spicy_scale_map) that will create a new dictionary with the structure described above and in the previous lab. For instance, when we pass following arguments to the function : ["Monster Burrito", "800", "16.50", "no", "2"] and {1: 'not…arrow_forwardin C# Create a Bank class with the following properties: List of bank accounts (List<BankAccount>) Create the following methods in the Bank class: AddAccount(BankAccount account): Method to add a new bank account to the list of accounts RemoveAccount(string accountNumber): Method to remove an existing bank account from the list of accounts SearchAccount(string accountNumber): Method to search for an existing bank account and return the account details my code is // This class represents a bank, which has a list of BankAccount objects as one of its properties. public class Bank { // This property holds a list of BankAccount objects belonging to the bank. public List<BankAccount> Accounts { get; set; } // This constructor initializes the list of accounts for the bank. public Bank() { Accounts = new List<BankAccount>(); } // This method adds a new BankAccount object to the bank's list of accounts. public void…arrow_forwardMethod: sumOdds(value: int): This method will sum all the odd values from 1 upto the value passed by parameter. This will display the sumas an integer value.Method: characterCount(phrase: str): This method will count the number of characters in the phrase that is passed by parameter. You cannot useany built in function ( ie len() ) and must use a looping activity. This should display the number of characters inthe phrase as an integerMethod: multiplicationPractice(): This method is to practice simple multiplication problems. The program should randomly generate twonumbers from 1-10 for the user to multiply. It should display the multiplication problem and allow the user toanswer the problem. It should display if the user got the answer correct or incorrect. The activity shouldcontinue until the user has gotten 3 different practice problems correct.Method: order(value1: int, value2: int, value3: int): This method is to order the 3 passed value from least to greatest. It should display…arrow_forward
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage