Magic 8 Ball
Write a
Contents of 8_ball_responses.txt:
Yes, of course!
Without a doubt, yes.
You can count on it.
For sure!
Ask me later.
I'm not sure.
I can’t tell you right now.
I’ll tell you after my nap.
No way!
I don’t think so.
Without a doubt, no.
The answer is clearly NO.
Learn your wayIncludes step-by-step video
Chapter 7 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Additional Engineering Textbook Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Electric Circuits. (11th Edition)
Computer Science: An Overview (13th Edition) (What's New in Computer Science)
Degarmo's Materials And Processes In Manufacturing
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Concepts Of Programming Languages
- A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: • Asks the user to enter the amount of money he or she wants to enter into the slot machine. • Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. • The logic of generating a random number and map it to…arrow_forwardMicrosoft Visual C# 7th edition, programming Exercise 8-2. I need help, please, thanks. Create a program for Smalltown Regional Airport Flights that accepts either an integer flight number or string airport code from the options in Figure 8-33. Pass the user’s entry to one of two overloaded GetFlightInfo() methods, and then display a returned string with all the flight details. For example, if 201 was input, the output would be: Flight #201 AUS Austin Scheduled at: 0710 (note that there should be two spaces between 'Austin' and 'Scheduled'). The method version that accepts an integer looks up the airport code, name, and time of flight; the version that accepts a string description looks up the flight number, airport name, and time. The methods return a message if the flight is not found. For example, if 100 was input, the output should be Flight #100 was not found. If no flights were scheduled for the airport code entered, for example MCO, the message displayed should be Flight to MCO…arrow_forwardPlease provide answer in C#: Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create an application that simulates a slot machine. Figure 8-23 (on page 539 of your book) shows an example of how the form should look. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols. You will find a set of fruit symbols attached to this dropbox for your use - from the Student Sample Programs provided by the book author.) If none of the randomly displayed images match, the program should inform the user that he or she has won…arrow_forward
- Create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses…arrow_forwardUsing C# create a console app doing the following Write a method that takes two integers and displays their sum. Write a method that takes five doubles and returns their average. Write a method that returns the sum of two randomly generated integers. Write a method that takes three integers and returns true if their sum is divisible by 3, false otherwise. Write a method that takes two strings and displays the string that has fewer characters. Write a method that takes an array of doubles and returns the largest value in the array. Write a method that generates and returns an array of fifty integer values. Write a method that takes two bool variables and returns true if they have the same value, false otherwise. Write a method that takes an int and a double and returns their product. Write a method that takes a two-dimensional array of integers and returns the average of the entries.arrow_forwardSlot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the…arrow_forward
- Variables name: Choose meaningful and descriptive names. No x, y … etc. Use lowercase. If the name consists of several words, concatenate all in one, uselowercase for the first word, and capitalize the first letter of each subsequent word inthe name. For example, the variables radius and area, and the method computeArea.3. File type: only JAVA file is allowed. Name it as Assignment2. Java5. Please add the appropriate comments for each step you add. In the top of the program, addyour name, time of starting writing the code and title of the assignment. Extra informationwould be greatarrow_forwardUsing C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…arrow_forwardMicrosoft Visual C# 7th edition. need help, please. Thanks In previous chapters, you created applications for Marshall’s Murals. Now, modify the version of the MarshallsRevenue program created in Chapter 5 so that after mural data entry is complete, the user is prompted for the appropriate number of customer names for both the interior and exterior murals and a code for each that indicates the mural style: L for landscape S for seascape A for abstract C for children’s O for other When a code is invalid, re-prompt the user for a valid code continuously. For example, if Y is input, output Y is not a valid code, and re-prompt the user until a valid code is entered. After data entry is complete, display a count of each type of mural. For example the output should be in the following format with the correct number next to each mural type: The interior murals scheduled are: Landscape 1 Seascape 2 Abstract 1 Children's 3 Other 9 The exterior murals scheduled are: Landscape 4 Seascape 0…arrow_forward
- PYTHON ONLY PLZZZ Create a class object with the following attributes and actions: Class Name Class number Classroom Semester Level Subject Actions: Store a class list Print the class list as follows: Class name Class Number Semester Level Subject Test your object: Ask the user for all the information and to enter at least 3 classes test using all the actions of the object print using the to string action Describe the numbers and text you print. Do not just print numbers or strings to the screen explain what each number represents.arrow_forwardComputer Science C# Programming Object Orientation Please use Arrays or ArrayLists where appropriate Implement a menu driven program that has some operations for a food truck. A food truck has multiple food items as well as a menu which contains a selection of the food items which will be sold for that day. A maximum of 10 food items can appear on the menu for any day. For each food item keep a code, description, category, price and quantity in stock (code, description and category are not usually changed). Create a comma delimited text file called "items.txt" for 15 or more food items, indicating the item's description, category, price and quantity in stock. Read all the food items from the text file “Items.txt” Display all the food items available for this food truck. Continuously prompt the user for a food item’s code to be placed on the menu until the menu is full or the user enters -1. Note that only food items which have a positive quantity in stock may be added to…arrow_forwardJAVA:arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:Cengage
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,