Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 7, Problem 10PP

ELIZA was a program written in 1966 that parodied a psychotherapist session. The user typed sentences and the program used those words to compose a question.

Create a simple GUI application based on this idea. The program will use a label to hold the program’s question, a text field into which the user can type an answer, a button for the user to signal dial the answer is complete, and a quit button.

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The initial text for the question label should read: “What would you like to talk about?” When the user presses a button, get the text from the text field. Now extract the words from the text one at a time and find the largest wend of length 4 or more. Let’s call this largest word X for now. In response, create a question based on the length of the word. If the word is length 4, the new question is: “Tell me more about X.” If the word is length 5, the new question is: “Why do you think X is important?” If the word is length 6 or more, the new question is: “Now we are getting somewhere. How does X affect you the most?” If there is no word of length 4, the new question is: “Maybe we should move on. Is there something else you would like to talk about?” (Hint: You can use the class Scanner to extract the words from a string, assuming blanks separate the words. For example, the following statements

String text = “ one potato two potato ”;

Scanner parser = new Scanner (text);

System.out.println(parser.next());

System.out.println(parser.next());

display one and potato on separate lines.)

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Refer to page 10 for problems on parsing. Instructions: • Design a top-down parser for the given grammar (e.g., recursive descent or LL(1)). • Compute the FIRST and FOLLOW sets and construct the parsing table if applicable. • Parse a sample input string and explain the derivation step-by-step. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qoHazb9tC440 AZF/view?usp=sharing]
Refer to page 20 for problems related to finite automata. Instructions: • Design a deterministic finite automaton (DFA) or nondeterministic finite automaton (NFA) for the given language. • Minimize the DFA and show all steps, including state merging. • Verify that the automaton accepts the correct language by testing with sample strings. Link: [https://drive.google.com/file/d/1wKSrun-GlxirS31Z9qo Hazb9tC440AZF/view?usp=sharing]

Chapter 7 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Ch. 7.2 - Give the definition of a static method called...Ch. 7.2 - Prob. 12STQCh. 7.2 - The following method compiles and executes but...Ch. 7.2 - Suppose that we add the following method to the...Ch. 7.3 - Prob. 15STQCh. 7.3 - Replace the last loop in Listing 7.8 with a loop...Ch. 7.3 - Suppose a is an array of values of type double....Ch. 7.3 - Suppose a is an array of values of type double...Ch. 7.3 - Prob. 19STQCh. 7.3 - Consider the partially filled array a from...Ch. 7.3 - Repeat the previous question, but this time assume...Ch. 7.3 - Write an accessor method getEntryArray for the...Ch. 7.4 - Prob. 23STQCh. 7.4 - Write the invocation of the method selectionSort...Ch. 7.4 - How would you need to change the method...Ch. 7.4 - How would you need to change the method...Ch. 7.4 - Consider an array b of int values in which a value...Ch. 7.5 - What output is produced by the following code?...Ch. 7.5 - Revise the method showTable in Listing 7.13 so...Ch. 7.5 - Write code that will fill the following array a...Ch. 7.5 - Write a void method called display such that the...Ch. 7.6 - Prob. 33STQCh. 7.6 - Prob. 34STQCh. 7 - Write a program in a class NumberAboveAverage that...Ch. 7 - Write a program in a class CountFamiles that...Ch. 7 - Write a program in a class CountPoor that counts...Ch. 7 - Write a program in a class FlowerCounter that...Ch. 7 - Write a program in a class characterFrequency that...Ch. 7 - Create a class Ledger that will record the sales...Ch. 7 - Define the following methods for the class Ledger,...Ch. 7 - Write a static method isStrictlyIncreasing (double...Ch. 7 - Write a static method removeDuplicates(Character[]...Ch. 7 - Write a static method remove {int v, int [] in}...Ch. 7 - Suppose that we are selling boxes of candy for a...Ch. 7 - Create a class polynomial that is used to evaluate...Ch. 7 - Write a method beyond LastEntry (position) for the...Ch. 7 - Revise the class OneWayNoRepeatsList, as given in...Ch. 7 - Write a static method for selection sort that will...Ch. 7 - Overload the method selectionSort in Listing 7.10...Ch. 7 - Revise the method selectionSort that appears in...Ch. 7 - Prob. 18ECh. 7 - Write a sequential search of an array of integers,...Ch. 7 - Write a static method findFigure (picture,...Ch. 7 - Write a static method blur (double [] [] picture)...Ch. 7 - Write a program that reads integers, one per line,...Ch. 7 - The following code creates a small phone book. An...Ch. 7 - Write the method rotateRight that takes an array...Ch. 7 - The following code creates a ragged 2D array. The...Ch. 7 - Write a program that will read a line of text that...Ch. 7 - A palindrome is a word or phrase that reads the...Ch. 7 - Add a method bubbleSort to the class ArraySorter,...Ch. 7 - Add a method insertionSort to the class...Ch. 7 - The class TimeBook in Listing 7.14 is not really...Ch. 7 - Define a class called TicTacToe. An object of type...Ch. 7 - Repeat Programming Project 10 from Chapter 5 but...Ch. 7 - Prob. 8PPCh. 7 - Write a GUI application that displays a picture of...Ch. 7 - ELIZA was a program written in 1966 that parodied...Ch. 7 - Prob. 11PPCh. 7 - Create a GUI application that draws the following...Ch. 7 - Practice Program 2 used two arrays to implement a...Ch. 7 - Practice Program 5.4 asked you to define Trivia...
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