Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Textbook Question
Chapter 6.4, Problem 39STQ
In Listing 6.16, the set method that has a String parameter does not allow extra leading and trailing blanks in the string. Rewrite it so that it ignores leading and trailing whitespace. For example, it should allow “65.43” as an argument.
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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Chapter 6 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
Ch. 6.1 - If a class is named Student, what name can you use...Ch. 6.1 - When defining a constructor, what do you specify...Ch. 6.1 - What is a default constructor?Ch. 6.1 - Does every class in Java automatically have a...Ch. 6.1 - In the program PetDemo shown in Listing 6 2, you...Ch. 6.2 - Prob. 6STQCh. 6.2 - Can a class contain both instance variables and...Ch. 6.2 - Can you reference a static variable by name within...Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Can you reference a static variable by name within...
Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Is the following valid, given the class...Ch. 6.2 - Prob. 13STQCh. 6.2 - Prob. 14STQCh. 6.2 - Prob. 15STQCh. 6.2 - Is the following valid, given the class...Ch. 6.2 - What values are returned by each of the following?...Ch. 6.2 - Suppose that speed is a variable of type double...Ch. 6.2 - Repeat the previous question, but instead assign...Ch. 6.2 - Suppose that nl is of type int and n2 is of type...Ch. 6.2 - Define a class CircleCalculator that hat only two...Ch. 6.2 - Which of the following statements are legal?...Ch. 6.2 - Write a Java expression to convert the number in...Ch. 6.2 - Consider the variable 5 of type String that...Ch. 6.2 - Repeat the previous question, but accommodate a...Ch. 6.2 - Write Java code to display the largest and...Ch. 6.3 - Prob. 27STQCh. 6.3 - Consider the variable allCents in the method...Ch. 6.3 - What is wrong with a program that starts as...Ch. 6.3 - Prob. 30STQCh. 6.3 - In your definition of the class OutputFormat. In...Ch. 6.4 - Prob. 32STQCh. 6.4 - Prob. 33STQCh. 6.4 - Prob. 34STQCh. 6.4 - Consider the class Species in Listing 5.19 of...Ch. 6.4 - Repeat the previous question for a method...Ch. 6.4 - Still considering the class Species in Listing...Ch. 6.4 - Rewrite the method add in Listing 6.16 so that it...Ch. 6.4 - In Listing 6.16, the set method that has a String...Ch. 6.5 - Give the definitions of three accessor methods...Ch. 6.6 - If cardSuit is an instance of Suit and is assigned...Ch. 6.7 - Suppose you want to use classes in the package...Ch. 6.7 - Prob. 43STQCh. 6.7 - Can a package have any name you might want, or are...Ch. 6.7 - On your system, place the class Pet (Listing 6.1)...Ch. 6.8 - The previous section showed you how to change the...Ch. 6 - Prob. 1ECh. 6 - Prob. 2ECh. 6 - Write a default constructor and a second...Ch. 6 - Write a constructor for the class...Ch. 6 - Consider a class characteristic that will be used...Ch. 6 - Create a class RoomOccupancy that can be used to...Ch. 6 - Write a program that tests the class RoomOccupancy...Ch. 6 - Sometimes we would like a class that has just a...Ch. 6 - Create a program that tests the class Merlin...Ch. 6 - In the previous chapter, Self-Test Question 16...Ch. 6 - Create a class Android whose objects have unique...Ch. 6 - Prob. 12ECh. 6 - Modify the definition of the class Species in...Ch. 6 - Prob. 2PCh. 6 - Using the class Pet from Listing 6.1, write a...Ch. 6 - Do Practice Program 4 from Chapter 5 except define...Ch. 6 - The following class displays a disclaimer every...Ch. 6 - Do Practice Program 5 from Chapter 5 but add a...Ch. 6 - We can improve the Beer class from the previous...Ch. 6 - Define a utility class for displaying values of...Ch. 6 - Write a new class TruncatedDollarFormat that is...Ch. 6 - Complete and fully test the class Time that...Ch. 6 - Complete and fully test the class Characteristic...Ch. 6 - Write a Java enumeration LetterGrade that...Ch. 6 - Complete and fully test the class Per n that...Ch. 6 - Write a Temperature class that represents...Ch. 6 - Repeat Programming Project 8 of the previous...Ch. 6 - Write and fully test a class that represents...Ch. 6 - Write a program that will record the votes for one...Ch. 6 - Repeat Programming Project 10 from Chapter 5, but...Ch. 6 - Create a JavaFX application that displays a button...
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