Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
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Chapter 6.3, Problem 30STQ

Explanation of Solution

Program:

File name: “OutputFormat.java”

//Define the class "OutputFormat"

public class OutputFormat

{

    //Define the method "write()"

private static void write(double number, int digitsAfterPoint)

    {

        //Check the condition

        if (number >= 0)

/*True, call the method "writePositive()"*/

            writePositive(number, digitsAfterPoint);

        //Otherwise

        else

        {

            //Assign the value

            double positiveNumber = -number;

            //Print statement

            System.out.print('-');

            //Call the method "writePositive()"

writePositive(positiveNumber, digitsAfterPoint);

        }

    }

    //Define the method "writePositive()"

    private static void writePositive(double number,

    int digitsAfterPoint)

    {

/*Call the method "Math.pow()" to move a decimal point*/

int mover = (int)(Math.pow(10, digitsAfterPoint));

        //Declare the variable

        int allWhole;

/*Call the method "Math.round()" to round the decimal point */

        allWhole = (int)(Math.round(number*mover));

        //Calculate the value of before decimal point

        int beforePoint = allWhole/mover;

        //Calculate the value of after decimal point

        int afterPoint = allWhole%mover;

        //Print the value of before point

        System.out.print(beforePoint);

        //Print the dot

        System.out.print('.');

        //Call the method "writeFraction()"

        writeFraction(afterPoint, digitsAfterPoint);

    }

    //Define the method "writeFraction()"

    private static void writeFraction(int afterPoint,

     int digitsAfterPoint)

    {

        //Variable initialization

        int n = 1;

        //Check the condition

        while (n < digitsAfterPoint)

        {

            //Check the condition

            if (afterPoint < Math...

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Chapter 6 Solutions

Java: An Introduction to Problem Solving and Programming (7th Edition)

Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Is the following valid, given the class...Ch. 6.2 - Prob. 13STQCh. 6.2 - Prob. 14STQCh. 6.2 - Prob. 15STQCh. 6.2 - Is the following valid, given the class...Ch. 6.2 - What values are returned by each of the following?...Ch. 6.2 - Suppose that speed is a variable of type double...Ch. 6.2 - Repeat the previous question, but instead assign...Ch. 6.2 - Suppose that nl is of type int and n2 is of type...Ch. 6.2 - Define a class CircleCalculator that hat only two...Ch. 6.2 - Which of the following statements are legal?...Ch. 6.2 - Write a Java expression to convert the number in...Ch. 6.2 - Consider the variable 5 of type String that...Ch. 6.2 - Repeat the previous question, but accommodate a...Ch. 6.2 - Write Java code to display the largest and...Ch. 6.3 - Prob. 27STQCh. 6.3 - Consider the variable allCents in the method...Ch. 6.3 - What is wrong with a program that starts as...Ch. 6.3 - Prob. 30STQCh. 6.3 - In your definition of the class OutputFormat. In...Ch. 6.4 - Prob. 32STQCh. 6.4 - Prob. 33STQCh. 6.4 - Prob. 34STQCh. 6.4 - Consider the class Species in Listing 5.19 of...Ch. 6.4 - Repeat the previous question for a method...Ch. 6.4 - Still considering the class Species in Listing...Ch. 6.4 - Rewrite the method add in Listing 6.16 so that it...Ch. 6.4 - In Listing 6.16, the set method that has a String...Ch. 6.5 - Give the definitions of three accessor methods...Ch. 6.6 - If cardSuit is an instance of Suit and is assigned...Ch. 6.7 - Suppose you want to use classes in the package...Ch. 6.7 - Prob. 43STQCh. 6.7 - Can a package have any name you might want, or are...Ch. 6.7 - On your system, place the class Pet (Listing 6.1)...Ch. 6.8 - Prob. 46STQCh. 6.8 - Prob. 47STQCh. 6.8 - Prob. 48STQCh. 6.8 - Prob. 49STQCh. 6.8 - Prob. 50STQCh. 6.8 - Prob. 51STQCh. 6.8 - Revise the applet in Listing 6.24 so that the...Ch. 6 - Prob. 1ECh. 6 - Prob. 2ECh. 6 - Write a default constructor and a second...Ch. 6 - Write a constructor for the class...Ch. 6 - Consider a class characteristic that will be used...Ch. 6 - Create a class RoomOccupancy that can be used to...Ch. 6 - Write a program that tests the class RoomOccupancy...Ch. 6 - Sometimes we would like a class that has just a...Ch. 6 - Create a program that tests the class Merlin...Ch. 6 - In the previous chapter, Self-Test Question 16...Ch. 6 - Create a class Android whose objects have unique...Ch. 6 - Prob. 12ECh. 6 - Modify the definition of the class Species in...Ch. 6 - Prob. 2PCh. 6 - Using the class Pet from Listing 6.1, write a...Ch. 6 - Do Practice Program 4 from Chapter 5 except define...Ch. 6 - The following class displays a disclaimer every...Ch. 6 - Do Practice Program 5 from Chapter 5 but add a...Ch. 6 - We can improve the Beer class from the previous...Ch. 6 - Define a utility class for displaying values of...Ch. 6 - Write a new class TruncatedDollarFormat that is...Ch. 6 - Complete and fully test the class Time that...Ch. 6 - Complete and fully test the class Characteristic...Ch. 6 - Write a Java enumeration LetterGrade that...Ch. 6 - Complete and fully test the class Per n that...Ch. 6 - Write a Temperature class that represents...Ch. 6 - Repeat Programming Project 8 of the previous...Ch. 6 - Write and fully test a class that represents...Ch. 6 - Write a program that will record the votes for one...Ch. 6 - Repeat Programming Project 10 from Chapter 5, but...Ch. 6 - Prob. 12PPCh. 6 - Prob. 13PPCh. 6 - Prob. 14PPCh. 6 - Prob. 15PP
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