Java: An Introduction to Problem Solving and Programming (7th Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
7th Edition
ISBN: 9780133766264
Author: Walter Savitch
Publisher: PEARSON
Expert Solution & Answer
Book Icon
Chapter 6.3, Problem 30STQ

Explanation of Solution

Program:

File name: “OutputFormat.java”

//Define the class "OutputFormat"

public class OutputFormat

{

    //Define the method "write()"

private static void write(double number, int digitsAfterPoint)

    {

        //Check the condition

        if (number >= 0)

/*True, call the method "writePositive()"*/

            writePositive(number, digitsAfterPoint);

        //Otherwise

        else

        {

            //Assign the value

            double positiveNumber = -number;

            //Print statement

            System.out.print('-');

            //Call the method "writePositive()"

writePositive(positiveNumber, digitsAfterPoint);

        }

    }

    //Define the method "writePositive()"

    private static void writePositive(double number,

    int digitsAfterPoint)

    {

/*Call the method "Math.pow()" to move a decimal point*/

int mover = (int)(Math.pow(10, digitsAfterPoint));

        //Declare the variable

        int allWhole;

/*Call the method "Math.round()" to round the decimal point */

        allWhole = (int)(Math.round(number*mover));

        //Calculate the value of before decimal point

        int beforePoint = allWhole/mover;

        //Calculate the value of after decimal point

        int afterPoint = allWhole%mover;

        //Print the value of before point

        System.out.print(beforePoint);

        //Print the dot

        System.out.print('.');

        //Call the method "writeFraction()"

        writeFraction(afterPoint, digitsAfterPoint);

    }

    //Define the method "writeFraction()"

    private static void writeFraction(int afterPoint,

     int digitsAfterPoint)

    {

        //Variable initialization

        int n = 1;

        //Check the condition

        while (n < digitsAfterPoint)

        {

            //Check the condition

            if (afterPoint < Math...

Blurred answer
Students have asked these similar questions
Lab 07: Java Graphics (Bonus lab) In this lab, we'll be practicing what we learned about GUIs, and Mouse events. You will need to implement the following: ➤ A GUI with a drawing panel. We can click in this panel, and you will capture those clicks as a Point (see java.awt.Point) in a PointCollection class (you need to build this). о The points need to be represented by circles. Below the drawing panel, you will need 5 buttons: о An input button to register your mouse to the drawing panel. ○ о о A show button to paint the points in your collection on the drawing panel. A button to shift all the points to the left by 50 pixels. The x position of the points is not allowed to go below zero. Another button to shift all the points to the right 50 pixels. The x position of the points cannot go further than the You can implement this GUI in any way you choose. I suggest using the BorderLayout for a panel containing the buttons, and a GridLayout to hold the drawing panel and button panels.…
If a UDP datagram is sent from host A, port P to host B, port Q, but at host B there is no process listening to port Q, then B is to send back an ICMP Port Unreachable message to A. Like all ICMP messages, this is addressed to A as a whole, not to port P on A. (a)  Give an example of when an application might want to receive such ICMP messages. (b)  Find out what an application has to do, on the operating system of your choice, to receive such messages. (c)  Why might it not be a good idea to send such messages directly back to the originating port P on A?
Discuss how business intelligence and data visualization work together to help decision-makers and data users. Provide 2 specific use cases.

Chapter 6 Solutions

Java: An Introduction to Problem Solving and Programming (7th Edition)

Ch. 6.2 - Can you reference an instance variable by name...Ch. 6.2 - Is the following valid, given the class...Ch. 6.2 - Prob. 13STQCh. 6.2 - Prob. 14STQCh. 6.2 - Prob. 15STQCh. 6.2 - Is the following valid, given the class...Ch. 6.2 - What values are returned by each of the following?...Ch. 6.2 - Suppose that speed is a variable of type double...Ch. 6.2 - Repeat the previous question, but instead assign...Ch. 6.2 - Suppose that nl is of type int and n2 is of type...Ch. 6.2 - Define a class CircleCalculator that hat only two...Ch. 6.2 - Which of the following statements are legal?...Ch. 6.2 - Write a Java expression to convert the number in...Ch. 6.2 - Consider the variable 5 of type String that...Ch. 6.2 - Repeat the previous question, but accommodate a...Ch. 6.2 - Write Java code to display the largest and...Ch. 6.3 - Prob. 27STQCh. 6.3 - Consider the variable allCents in the method...Ch. 6.3 - What is wrong with a program that starts as...Ch. 6.3 - Prob. 30STQCh. 6.3 - In your definition of the class OutputFormat. In...Ch. 6.4 - Prob. 32STQCh. 6.4 - Prob. 33STQCh. 6.4 - Prob. 34STQCh. 6.4 - Consider the class Species in Listing 5.19 of...Ch. 6.4 - Repeat the previous question for a method...Ch. 6.4 - Still considering the class Species in Listing...Ch. 6.4 - Rewrite the method add in Listing 6.16 so that it...Ch. 6.4 - In Listing 6.16, the set method that has a String...Ch. 6.5 - Give the definitions of three accessor methods...Ch. 6.6 - If cardSuit is an instance of Suit and is assigned...Ch. 6.7 - Suppose you want to use classes in the package...Ch. 6.7 - Prob. 43STQCh. 6.7 - Can a package have any name you might want, or are...Ch. 6.7 - On your system, place the class Pet (Listing 6.1)...Ch. 6.8 - Prob. 46STQCh. 6.8 - Prob. 47STQCh. 6.8 - Prob. 48STQCh. 6.8 - Prob. 49STQCh. 6.8 - Prob. 50STQCh. 6.8 - Prob. 51STQCh. 6.8 - Revise the applet in Listing 6.24 so that the...Ch. 6 - Prob. 1ECh. 6 - Prob. 2ECh. 6 - Write a default constructor and a second...Ch. 6 - Write a constructor for the class...Ch. 6 - Consider a class characteristic that will be used...Ch. 6 - Create a class RoomOccupancy that can be used to...Ch. 6 - Write a program that tests the class RoomOccupancy...Ch. 6 - Sometimes we would like a class that has just a...Ch. 6 - Create a program that tests the class Merlin...Ch. 6 - In the previous chapter, Self-Test Question 16...Ch. 6 - Create a class Android whose objects have unique...Ch. 6 - Prob. 12ECh. 6 - Modify the definition of the class Species in...Ch. 6 - Prob. 2PCh. 6 - Using the class Pet from Listing 6.1, write a...Ch. 6 - Do Practice Program 4 from Chapter 5 except define...Ch. 6 - The following class displays a disclaimer every...Ch. 6 - Do Practice Program 5 from Chapter 5 but add a...Ch. 6 - We can improve the Beer class from the previous...Ch. 6 - Define a utility class for displaying values of...Ch. 6 - Write a new class TruncatedDollarFormat that is...Ch. 6 - Complete and fully test the class Time that...Ch. 6 - Complete and fully test the class Characteristic...Ch. 6 - Write a Java enumeration LetterGrade that...Ch. 6 - Complete and fully test the class Per n that...Ch. 6 - Write a Temperature class that represents...Ch. 6 - Repeat Programming Project 8 of the previous...Ch. 6 - Write and fully test a class that represents...Ch. 6 - Write a program that will record the votes for one...Ch. 6 - Repeat Programming Project 10 from Chapter 5, but...Ch. 6 - Prob. 12PPCh. 6 - Prob. 13PPCh. 6 - Prob. 14PPCh. 6 - Prob. 15PP
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning