Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
bartleby

Concept explainers

bartleby

Videos

Textbook Question
Book Icon
Chapter 6, Problem 9PE

Guess the Number

Design a number guessing game program. The program should generate a random number and then ask the user to guess the number. Each time the user enters his or her guess, the program should indicate whether it was too high or too low. The game is over when the user correctly guesses the number. When the game ends, the program should display the number of guesses that the user made.

Blurred answer
Students have asked these similar questions
using rapid miner how to creat decison trea for all attribute and another one with delete one or more of them also how i know the weight of each attribute and what that mean in impact the result
Q.1. Architecture performance [10 marks] Answer A certain microprocessor requires either 2, 4, or 6 machine cycles to perform various operations. ⚫ (40+g+f)% require 2 machine cycles, ⚫ (30-g) % require 4 machine cycles, and ⚫ (30-f)% require 6 machine cycles. (a) What is the average number of machine cycles per instruction for this microprocessor? Answer (b) What is the clock rate (machine cycles per second) required for this microprocessor to be a "1000 MIPS" processor? Answer (c) Suppose that 35% of the instructions require retrieving an operand from memory which needs an extra 8 machine cycles. What is the average number of machine cycles per instruction, including the instructions that fetch operands from memory?
Q.2. Architecture performance [25 marks] Consider two different implementations, M1 and M2, of the same instruction set. M1 has a clock rate of 2 GHz and M2 has a clock rate of 3.3 GHz. There are two classes of instructions with the following CPIs: Class A CPI for M1 CPI for M2 2.f 1.g B 5 3 C 6 4 Note that the dots in 2 fand 1.g indicate decimal points and not multiplication. a) What are the peak MIPS performances for both machines? b) Which implementation is faster, if half the instructions executed in a certain program are from class A, while the rest are divided equally among classes B and C. c) What speedup factor for the execution of class-A instructions would lead to 20% overall speedup? d) What is the maximum possible speedup that can be achieved by only improving the execution of class-A instructions? Explain why. e) What is the clock rate required for microprocessor M1 to be a "1000 MIPS" (not peak MIPS) processor?

Chapter 6 Solutions

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr
Text book image
C++ Programming: From Problem Analysis to Program...
Computer Science
ISBN:9781337102087
Author:D. S. Malik
Publisher:Cengage Learning
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
Python Tutorial #10; Math Functions in Python; Author: Art of Engineer;https://www.youtube.com/watch?v=OviXsGf4qmY;License: Standard YouTube License, CC-BY