Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 6, Problem 10PE

Prime Numbers

A prime number is a number that is only evenly divisible by itself and 1. For example, the number 5 is prime because it can only be evenly divided by 1 and 5. The number 6, however, is not prime because it can be divided evenly by 1, 2, 3, and 6.

Design a Boolean function named isPrime, which takes an integer as an argument and returns True if the argument is a prime number, or False otherwise. Use the function in a program that prompts the user to enter a number and then displays a message indicating whether the number is prime.

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5. A prime number is a number that is only evenly divisible by itself and 1. For example, the number 5 is prime because it can only be evenly divided by 1 and 5. The number 6, how- ever, is not prime because it can be divided evenly by 1, 2, 3, and 6. Write a Boolean function named is_prime which takes an integer as an argument and returns true if the argument is a prime number, or false otherwise. Use the function in a program that prompts the user to enter a number then displays a message indicating whether the number is prime. 6. In another program, use the function you wrote in question 5 to print the prime numbers between 1 and 100 using for loop.
Computer Science
Function Name: leapYear Parameters: year – an nonnegative integer representing the year Test Cases: >>>leapYear(1996) The year 1996 is a leap year. Enjoy your extra day! >>>leapYear(1901) The year 1901 is not a leap year. Description: Write a function which calculates whether or not a given year is a leap year and has 366 days instead of 365. A general algorithm is as follows: 1. A year will be a leap year if it is divisible by 4 but not by 100. 2. If a year is divisible by 4 and by 100, it is not a leap year unless it is also divisible by 400. Years such as 1996, 1992, 1988 and so on are leap years because they are divisible by 4 but not by 100. For century years, the 400 rule is important. Century years (ex: 1900, 1800, 1700) are exactly divisible by 4 AND exactly divisible by 100. They are not divisible by 400 and are thus not leap years. You fuction should print out "The year XXXX is a leap year. Enjoy your extra day!" if the year XXXX is a leap year. Print "The…

Chapter 6 Solutions

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...
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