Java Programming (MindTap Course List)
Java Programming (MindTap Course List)
8th Edition
ISBN: 9781285856919
Author: Joyce Farrell
Publisher: Cengage Learning
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Chapter 6, Problem 7PE

Explanation of Solution

Program:

File name: “TriangleWithLoops.java

//Define a class named TriangleWithLoops

class TriangleWithLoops

{

    //Define main method

    public static void main(String[] args)

    {

        //Declare the variables and initialize the values

        int n = 7, spaces = 7;

        //For loop to print a seven-line triangle pattern

        for(int i = 0;i<n;i++)

        {

            for(int k = 0;k<spaces;k++)

            {

                //Print the result

                System.out...

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a) first player is the minimizing player. What move should be chosen?b) What nodes would not need to be examined using the alpha-beta pruning procedure?
Consider the problem of finding a path in the grid shown below from the position S to theposition G. The agent can move on the grid horizontally and vertically, one square at atime (each step has a cost of one). No step may be made into a forbidden crossed area. Inthe case of ties, break it using up, left, right, and down.(a) Draw the search tree in a greedy search. Manhattan distance should be used as theheuristic function. That is, h(n) for any node n is the Manhattan distance from nto G. The Manhattan distance between two points is the distance in the x-directionplus the distance in the y-direction. It corresponds to the distance traveled along citystreets arranged in a grid. For example, the Manhattan distance between G and S is4. What is the path that is found by the greedy search?(b) Draw the search tree in an A∗search. Manhattan distance should be used as the
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