Starting out with Visual C# (4th Edition)
Starting out with Visual C# (4th Edition)
4th Edition
ISBN: 9780134382609
Author: Tony Gaddis
Publisher: PEARSON
bartleby

Videos

Textbook Question
Book Icon
Chapter 6, Problem 1MC

In general terms, a program that is broken into smaller units of code, such as methods, is known as a(n) __________.

  1. a. object-oriented program
  2. b. modularized program
  3. c. procedural program
  4. d. method-driven program
Expert Solution & Answer
Check Mark
Program Description Answer

Breaking the program into smaller units of code is known as modularized programming.

Hence, the correct answer is option “B”.

Explanation of Solution

Modularized program:

  • A program which is broken into minimal size of codes, such as methods is known as modularized programming.
  • It is used to simplify the code.
  • One method is written one time and can be used many times.

Explanation for incorrect options:

Object-oriented program:

Object oriented programming language is centered on creating objects by putting together a collection of objects.

Hence, the option “A” is wrong.

Procedural program:

Procedural program refer to a series of steps in a proper structured manner.

Hence, the option “C” is wrong.

Method-driven program:

Method-driven program is used to capture the interactions between objects.

Hence, the option “D” is wrong.

Want to see more full solutions like this?

Subscribe now to access step-by-step solutions to millions of textbook problems written by subject matter experts!
03:46
Students have asked these similar questions
Add a timer in the following code. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long elapsedTime;  public GameGUI(Labyrinth labyrinth, Player player, Dragon dragon) {        this.labyrinth = labyrinth;        this.player = player;        this.dragon = dragon;        String playerName = JOptionPane.showInputDialog("Enter your name:");        player.setName(playerName);        elapsedTime = 0;        timer = new Timer(1000, e -> {            elapsedTime++;            repaint();        });        timer.start(); }    @Override    protected void paintComponent(Graphics g) {        super.paintComponent(g);        int cellSize = Math.min(getWidth() / labyrinth.getSize(), getHeight() / labyrinth.getSize());}
Change the following code so that when player wins the game, the game continues by creating new GameGUI with the same player. However the player's starting position is same, everything else should be reseted. public static void main(String[] args) {        Labyrinth labyrinth = new Labyrinth(10);        Player player = new Player(9, 0);        Random rand = new Random();        Dragon dragon = new Dragon(rand.nextInt(10), 9);        JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.setLayout(new BorderLayout());        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.add(gui, BorderLayout.CENTER);        frame.pack();        frame.setResizable(false);        frame.setVisible(true);    } public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;    private Timer timer;    private long…
Create a menu item which restarts the game. Also add a timer, which counts the elapsed time since the start of the game level. When the restart is pressed, the restarted game should ask the player' name  (in the GameGUI constructor) and set the score of player to 0 (player.setScore(0)), and the timer should restart again. And create a logic so that if the player loses his life (checkGame if the condition is false), then save this number together with his name into two variables. And display two buttons where one quits the game altogether (System.exit(0)) and the other restarts the game. public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon;     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");    private final ImageIcon dragonIcon = new ImageIcon("data/images/dragon.png");    private final ImageIcon wallIcon = new ImageIcon("data/images/wall.png");    private final ImageIcon…

Chapter 6 Solutions

Starting out with Visual C# (4th Edition)

Ch. 6.4 - Prob. 6.11CPCh. 6.4 - Prob. 6.12CPCh. 6.4 - Prob. 6.13CPCh. 6.4 - Prob. 6.14CPCh. 6.5 - What is a value-returning method? How is it used?Ch. 6.5 - Prob. 6.16CPCh. 6.5 - Can a method be written to return any type of...Ch. 6 - In general terms, a program that is broken into...Ch. 6 - Prob. 2MCCh. 6 - When you call a(n) __________, it simply executes...Ch. 6 - Prob. 4MCCh. 6 - Prob. 5MCCh. 6 - The __________ is the memory address that is saved...Ch. 6 - Programmers commonly use a technique known as...Ch. 6 - Prob. 8MCCh. 6 - Prob. 9MCCh. 6 - A __________ specifies which parameter an argument...Ch. 6 - When a(n)__________ is provided for a parameter,...Ch. 6 - When an argument is __________, only a copy of the...Ch. 6 - Prob. 13MCCh. 6 - Prob. 14MCCh. 6 - Prob. 15MCCh. 6 - Prob. 16MCCh. 6 - Dividing a large problem into several smaller...Ch. 6 - In a Pascal case name, the first character is...Ch. 6 - Prob. 3TFCh. 6 - The contents of variables and the values of...Ch. 6 - You do not have to write the data type for each...Ch. 6 - An output parameter works like a by value...Ch. 6 - Prob. 7TFCh. 6 - A Boolean method returns either yes or no.Ch. 6 - Prob. 1SACh. 6 - Prob. 2SACh. 6 - What is another name for the top-down design...Ch. 6 - Prob. 4SACh. 6 - How do you specify a named argument?Ch. 6 - Prob. 6SACh. 6 - How is a value-returning method like a void...Ch. 6 - Can Boolean methods be used to modularize input...Ch. 6 - Examine the following method header; then write an...Ch. 6 - The following statement calls a method named...Ch. 6 - Write the method header for a method named...Ch. 6 - Examine the following method header; then write an...Ch. 6 - A program contains the following value-returning...Ch. 6 - Retail Price Calculator Create an application that...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Calories from Fat and Carbohydrates A nutritionist...Ch. 6 - Joes Automotive Joes Automotive performs the...Ch. 6 - Hospital Charges Create an application that...Ch. 6 - Present Value Suppose you want to deposit a...Ch. 6 - Prime Numbers A prime number is a number that can...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Create an application...

Additional Engineering Textbook Solutions

Find more solutions based on key concepts
What is control break logic?

Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)

The keywordindicates that a method does not return a value.

Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)

What are some of the lower-temperature methods of joining?

Degarmo's Materials And Processes In Manufacturing

Determine the reactions at the supports A and B for equilibrium of the beam. Prob. R5-2

INTERNATIONAL EDITION---Engineering Mechanics: Statics, 14th edition (SI unit)

Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
  • Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781305480537
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
    Text book image
    EBK JAVA PROGRAMMING
    Computer Science
    ISBN:9781337671385
    Author:FARRELL
    Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Memory Management Tutorial in Java | Java Stack vs Heap | Java Training | Edureka; Author: edureka!;https://www.youtube.com/watch?v=fM8yj93X80s;License: Standard YouTube License, CC-BY