Python Programming: An Introduction to Computer Science, 3rd Ed.
Python Programming: An Introduction to Computer Science, 3rd Ed.
3rd Edition
ISBN: 9781590282755
Author: John Zelle
Publisher: Franklin, Beedle & Associates
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Chapter 5, Problem 3PE

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Program:

//Definition of class "main"

def main():

{

    //Declaration of variable lettergradescale

lettergradescale = “FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFDDDDDDDDDDCCCCCCCCCCBBBBBBBBBBAAAAAAAAAA”

    //Definition of variable quizgrade

examgrade = int(input(”Please enter the quiz grade on a scale from 0 to 100:”))

    //Defining lettergrade

   ;&#x...

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Python question Please explain this for me Thanks for your help
PYTHON PROGRAMMING
Part 1: Complete the survey. Part 2: Peek-a-boo is a fun game that little kids like to play. To simulate this game on the computer, write a program that will generate a random number between 1 and 4. Then, will print to the screen the animal name associated to that number. The animal names used will be: pig when a 1 is generated cow when a 2 is generated chicken when a 3 is generated horse when a 4 is generated If your program generates a 3, the output will be: chicken The player will then enter a 1 if they would like to play again or anything else to exit the program. If the player enters "1 1 1 0", the output will be: horse chicken cow horse For coding simplicity, follow each output animal by a space, even the last one. Hint: To make testing easier, seed your random number generator with 0.
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