MindTapV2.0 for Farrell's Java Programming with 2021 Updates, 9th Edition [Instant Access], 1 term
MindTapV2.0 for Farrell's Java Programming with 2021 Updates, 9th Edition [Instant Access], 1 term
9th Edition
ISBN: 9780357505540
Author: Farrell; Joyce
Publisher: Cengage Learning US
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Chapter 5, Problem 3GZ
Program Plan Intro

Card game

Program plan:

  • In a file “Card.java”, create a class “Card”,
    • Declare and initialize the necessary variables.
    • Define the method “get_Suit()” to return the suit value.
    • Define the method “get_Value()” to return the value.
    • Define the method “set_Suit()” to set the suit value.
    • Define the method “set_Value()”,
      • Check whether the value is greater than or equal to low and less than or equal to high value,
        • If it is true, set the given integer as the value.
      • Otherwise,
        • Set the lowest value.
  • In a file “War.java”, create a class “War”,
    • Define the method “main ()”,
      • Declare and initialize the necessary variables.
      • Create two objects for “Card” class.
      • Generate the random value for the player.
      • Generate the random value for the computer.
      • Set the value for the player and the computer.
      • Generate the random suit for the player and the computer.
      • Check whether the random value and the suite value of the player is same as that of computer,
        • If it is true, increment the computer’s suit value by “1”.
        • Check whether the computer’s suit value is greater than the highest value,
          • Set the computer’s suit value to “1”.
      • Check whether the player’s suit is “1”,
        • If it is true, call the method “set_Suit()” with “s” as the parameter.
      • Otherwise, check whether the player’s suit is “2”,
        • If it is true, call the method “set_Suit()” with “h” as the parameter.
      • Otherwise, check whether the player’s suit is “3”,
        • If it is true, call the method “set_Suit()” with “d” as the parameter.
      • Otherwise,
        • Call the method “set_Suit()” with “c” as the parameter.
      • Check whether the computer’s suit value is “1”,
        • If it is true, call the method “set_Suit()” with “s” as the parameter.
      • Otherwise, check whether the computer’s suit is “2”,
        • If it is true, call the method “set_Suit()” with “h” as the parameter.
      • Otherwise, check whether the computer’s suit is “3”,
        • If it is true, call the method “set_Suit()” with “d” as the parameter.
      • Otherwise,
        • Call the method “set_Suit()” with “c” as the parameter.
      • Print the messages in the console.
      • Check whether the player’s value is same as the computer’s value,
        • If it is true, print the string “It’s a tie”.
      • Otherwise, check whether the player’s value is greater than the computer’s value,
        • If it is true, print the string “I win”.
      • Otherwise, print the string “You win”.

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