MindTapV2.0 for Farrell's Java Programming with 2021 Updates, 9th Edition [Instant Access], 1 term
MindTapV2.0 for Farrell's Java Programming with 2021 Updates, 9th Edition [Instant Access], 1 term
9th Edition
ISBN: 9780357505540
Author: Farrell; Joyce
Publisher: Cengage Learning US
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Chapter 5, Problem 3PE

a.

Program Plan Intro

Determine the price of a selected room

Program plan:

  • Import necessary package.
  • Create a class “ShadyRestRoom”,
    • Define the method “main ()”,
      • Declare the necessary variables.
      • Declare the necessary final variables.
      • Create “Scanner” object.
      • Print the menu.
      • Prompt the user to enter the choice.
      • Get the choice from the user using “nextInt()”.
      • Check whether the choice is queen,
        • Assign the corresponding text for a queen.
        • Assign the corresponding price for a room.
      • Otherwise, check whether the choice is a king,
        • Assign the corresponding text for a king.
        • Assign the corresponding price for a room.
      • Otherwise, check whether the choice is a suite,
        • Assign the corresponding text for a suite.
        • Assign the corresponding price for a suite.
      • Otherwise,
        • Assign the invalid text.
        • Set the price value to “0”.
      • Print the output.

b.

Program Plan Intro

Determine the price of a selected view

Program plan:

  • Import necessary package.
  • Create a class “ShadyRestRoom2”,
    • Define the method “main ()”,
      • Declare the necessary variables.
      • Declare the necessary final variables.
      • Create “Scanner” object.
      • Print the menu.
      • Prompt the user to enter the choice.
      • Get the choice from the user using “nextInt()”.
      • Check whether the choice is queen,
        • Assign the corresponding text for a queen.
        • Assign the corresponding price for a room.
      • Otherwise, check whether the choice is a king,
        • Assign the corresponding text for a king.
        • Assign the corresponding price for a room.
      • Otherwise, check whether the choice is a suite,
        • Assign the corresponding text for a suite.
        • Assign the corresponding price for a suite.
      • Otherwise,
        • Assign the invalid text.
        • Set the price value to “0”.
      • Check whether the price is not equal to “0”,
        • Prompt the user to enter the view.
        • Print the view and the corresponding text.
        • Prompt the user to enter the choice of view.
        • Get the view choice from the user.
        • Check whether the choice is lake,
          • If it is true, assign the corresponding text for a lake.
          • Update the price.
            • Otherwise, check whether the choice is a park,
              • If it is true, assign the corresponding text for a park.
            • Otherwise,
              • Update the price.
              • Assign the error text message.
      • Print the output.

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Need help answering these questions!1. Design a While loop that lets the user enter a number. The number should be multiplied by 10, and the result stored in a variable named product. The loop should iterate as long as the product contains a value less than 100.   2. Design a For loop that displays the following set of numbers: 0, 10, 20, 30, 40, 50 . . . 1000   3. Convert the While loop in the following code to a Do-While loop:     Declare Integer x = 1     While x > 0        Display "Enter a number."        Input x     End While
Need help with these:Design a While loop that lets the user enter a number. The number should be multiplied by 10, and the result stored in a variable named product. The loop should iterate as long as the product contains a value less than 100.   2. Design a For loop that displays the following set of numbers: 0, 10, 20, 30, 40, 50 . . . 1000   3. Convert the While loop in the following code to a Do-While loop:     Declare Integer x = 1     While x > 0        Display "Enter a number."        Input x     End While
Convert the While loop in the following code to a Do-While loop:    Declare Integer x = 1    While x > 0       Display "Enter a number."       Input x    End While
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