MindTapV2.0 for Farrell's Java Programming with 2021 Updates, 9th Edition [Instant Access], 1 term
MindTapV2.0 for Farrell's Java Programming with 2021 Updates, 9th Edition [Instant Access], 1 term
9th Edition
ISBN: 9780357505540
Author: Farrell; Joyce
Publisher: Cengage Learning US
bartleby

Videos

Question
Book Icon
Chapter 5, Problem 2GZ
Program Plan Intro

Lottery game application

Program plan:

  • Import necessary package.
  • Create a class “Lottery”,
    • Define the method “main ()”,
      • Declare and initialize the necessary variables.
      • Generate the three random numbers.
      • Combine three random numbers into a single three digit number.
      • Get the first digit entered into the first dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Get the second digit entered into the second dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Get the third digit entered into the third dialog box.
      • Assign the integer value returned form the method “parseInt()”.
      • Check whether the first, second and third digit is equal to the first, second and third random number generated respectively,
        • If it is true, set the match count to “4”.
      • Otherwise, check whether the first digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the first digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the first digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the second digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the second digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the second digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the third digit is equal to the first random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the third digit is equal to the second random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Otherwise, check whether the third digit is equal to the third random number generated,
        • If it is true, increment the match count by “1”.
        • Set the first random value to “99”.
      • Check whether the match count is “4”,
        • If it is true,set the highest winning.
      • Otherwise, check whether the match count is “3”,
        • Set the second best winning.
      • Otherwise, check whether the match count is “2”,
        • If it is true, set the third best winning.
      • Otherwise, check whether the match count is “1”,
        • If it is true, set the low winning.
      • Otherwise, set the winning to “0”.
      • Display the output message in dialog box.

Blurred answer
Students have asked these similar questions
1234 3. Which line prevents compiler optimization? Circle one: 1234 Suggested solution: Store strlen(str) in a variable before the if statement. ⚫ Remove the if statement. Replace index 0 && index < strlen(str)) { 5 } } = str [index] = val;
Character Hex value | Character Hex value Character Hex value 'A' 0x41 'J' Ox4a 'S' 0x53 'B' 0x42 'K' 0x4b "T" 0x54 0x43 'L' Ox4c 'U' 0x55 0x44 'M' 0x4d 'V' 0x56 0x45 'N' Ox4e 'W' 0x57 0x46 '0' Ox4f 'X' 0x58 0x47 'P' 0x50 'Y' 0x59 0x48 'Q' 0x51 'Z' Ox5a 'T' 0x49 'R' 0x52 '\0' 0x00 Now consider what happens on a Linux/x86 machine when callfoo calls foo with the input string "ZYXWVUTSRQPONMLKJIHGFEDCBA". A. On the left draw the state of the stack just before the execution of the instruction at address Ox40053a; make sure to show the frames for callfoo and foo and the exact return address, in Hex at the bottom of the callfoo frame. Then, on the right, draw the state of the stack just after the instruction got executed; make sure to show where the string "ZYXWVUTSRQPONMLKJIHGFEDCBA" is placed and what part, if any, of the above return address has been overwritten. B. Immediately after the ret instruction at address 0x400543 executes, what is the value of the program counter register %rip?…
1 typedef struct node* { 2 struct node* next; 3 char* key; 4 char* val; 5} node_t; 6 7 char* find_node (node_t* node, char* key_to_find) { while(strcmp (node->key, key_to_find ) != 0 ) { node = node->next; 8 9 10 } 11 return node->val; 12 }
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
New Perspectives on HTML5, CSS3, and JavaScript
Computer Science
ISBN:9781305503922
Author:Patrick M. Carey
Publisher:Cengage Learning
CPP Function Parameters | Returning Values from Functions | C++ Video Tutorial; Author: LearningLad;https://www.youtube.com/watch?v=WqukJuBnLQU;License: Standard YouTube License, CC-BY