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ESP Game
Write a
Red, Green, Blue, Orange, Yellow
To select a word, the program can generate a random number. For example, if the number is 0, the selected word is Red, if the number is 1, the selected word is Green, and so forth.
Next, the program should ask the user to enter the color that the computer has selected. After the user has entered his or her guess, the program should display the name of the randomly selected color. The program should repeat this 10 times and then display the number of times the user correctly guessed the selected color.
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Chapter 5 Solutions
Starting Out with Java: Early Objects (6th Edition)
Additional Engineering Textbook Solutions
Computer Science: An Overview (12th Edition)
Concepts Of Programming Languages
Introduction To Programming Using Visual Basic (11th Edition)
Computer Systems: A Programmer's Perspective (3rd Edition)
Starting Out with C++: Early Objects (9th Edition)
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
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- Use C Language Airline Reservation System A small airline has just purchased a computer for its new automated reservations system. The president has asked you to program the new system. You are to write a program to assign seats on each flight of the airline's only plane (capacity: 10 seats). Your program should display the following menu of alternatives: Please type 1 for "first class" Please type 2 for "economy" If the person types 1, then your program should assign a seat in the first class section (seats 1-5). If the person types 2, then your program should assign a seat in the economy section (seats 6-10). Your program should then print a boarding pass indicating the person's seat number and whether it is in the first class or economy section of the plane. Use a single-subscripted array to represent the seating chart of the plane. Initialize all the elements of the array to 0 to indicate that all seats are empty. As each seat is assigned, set the corresponding elements of…arrow_forwardRock, Paper, Scissors Game - MUST BE WRITTEN IN PSEUDOCODEarrow_forwardSlot Machine Simulation- I need to get answer in Pseudocode A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words…arrow_forward
- Part 4 Add this comment: # Ass 1: Part 4 Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." If the user guesses the number, the program should congratulate the user by displaying "You won, congratulations.". Samplel: Please enter your guess value: 10 Too low, try again. Please enter your guess value: 15 Too low, try again. Please enter your guess value: 30 Too low, try again. Please enter your guess value: 50 Too low, try again. Please enter your guess value: 60 Too high, try again. Please enter your guess value: 55 Too high, try again. Please enter your guess value: 53 You won, congratulations. Sample2:arrow_forward20. Random Number Guessing GameWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses. USE RAPTOR PROGRAMarrow_forwardRock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…arrow_forward
- Widgets and Gizmos An online retailer sells two products: widgets and gizmos. Each widget weighs 75 grams. Each gizmo weighs 112 grams. Write a program that reads the number of widgets and the number of gizmos in an order from the user. Then your program should compute and display the total weight of the order.arrow_forwardPopulation Tracker Learning Objective: Using Python Repetition and Loop Statements Problem Description Write a Python program (Console and GUI) that predicts the approximate size of a population of organisms. The application should use text boxes to allow the user to enter the following information: starting number of organisms, the average daily population increase (as a percentage), and the number of days the organisms will be left to multiply. For example, assume the user enters the following values: Starting number of organisms: 2 Average daily increase: 30% Number of days to multiply: 10 The program should display the following table of dataarrow_forwardFat Percentage Calculator One gram of fat has 9 calories. If you know the number of fat grams in a particular food, you can use the following formula to calculate the number of calories that come from fat in that food: Calories from fat = Fat grams × 9 If you know the food’s total calories, you can use the following formula to calculate the percentage of calories from fat: Percentage of calories from fat = Calories from fat ÷ Total calories Create an application that allows the user to enter: • The total number of calories for a food item • The number of fat grams in that food item The application should calculate and display: • The number of calories from fat • The percentage of calories that come from fat Also, the application’s form should have a CheckBox that the user can check if he or she wants to know whether the food is considered low fat. (If the calories from fat are less than 30% of the total calories of the food, the food is considered low fat.) Use the following test data…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
- Microsoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,C++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning
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