ESP Game
Write a
Red, Green, Blue, Orange, Yellow
To select a word, the program can generate a random number. For example, if the number is 0, the selected word is Red; if the number is 1, the selected word is Green; and so forth.
Next, the program should ask the user to enter the color that the computer has selected. After the user has entered his or her guess, the program should display the name of the randomly selected color. The program should repeat this 10 times and then display the number of times the user correctly guessed the selected color. Be sure to modularize the program into methods that perform each major task.
Want to see the full answer?
Check out a sample textbook solutionChapter 5 Solutions
Starting Out with Java: From Control Structures through Data Structures (4th Edition) (What's New in Computer Science)
Additional Engineering Textbook Solutions
Starting Out With Visual Basic (8th Edition)
Starting Out with Python (4th Edition)
Problem Solving with C++ (10th Edition)
SURVEY OF OPERATING SYSTEMS
Degarmo's Materials And Processes In Manufacturing
Java: An Introduction to Problem Solving and Programming (8th Edition)
- Slot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the…arrow_forwardDice game Rules of the game: The players roll three dice, and the program adds the sides that turn up. After the first roll of the three dice, a player may choose to roll the dice as many times as they wish until the player gets at least one side 2 from a dice. When a player gets at least one side 2 from the dice, that player's score drops to zero, and the turn switches to the other player. Both players play the game for an equal number of turns, and the player who gets a score higher than 18 wins. If both players get a score higher than 18 within an equal number of turns, the player with the higher score wins. If both of the players got the same scores, print the scores of the players. These are the minimum required functions for this program. Design and implement these functions. You can create more functions if you choose to. Here is the provided starter code: # A program to play a Dice game. import random def roll_die(): ''' Simulate a die roll ''' def…arrow_forward20. Random Number Guessing GameWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses. USE RAPTOR PROGRAMarrow_forward
- Part 4 Add this comment: # Ass 1: Part 4 Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." If the user guesses the number, the program should congratulate the user by displaying "You won, congratulations.". Samplel: Please enter your guess value: 10 Too low, try again. Please enter your guess value: 15 Too low, try again. Please enter your guess value: 30 Too low, try again. Please enter your guess value: 50 Too low, try again. Please enter your guess value: 60 Too high, try again. Please enter your guess value: 55 Too high, try again. Please enter your guess value: 53 You won, congratulations. Sample2:arrow_forwardRock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…arrow_forwardPopulation Tracker Learning Objective: Using Python Repetition and Loop Statements Problem Description Write a Python program (Console and GUI) that predicts the approximate size of a population of organisms. The application should use text boxes to allow the user to enter the following information: starting number of organisms, the average daily population increase (as a percentage), and the number of days the organisms will be left to multiply. For example, assume the user enters the following values: Starting number of organisms: 2 Average daily increase: 30% Number of days to multiply: 10 The program should display the following table of dataarrow_forward
- Fat Percentage Calculator One gram of fat has 9 calories. If you know the number of fat grams in a particular food, you can use the following formula to calculate the number of calories that come from fat in that food: Calories from fat = Fat grams × 9 If you know the food’s total calories, you can use the following formula to calculate the percentage of calories from fat: Percentage of calories from fat = Calories from fat ÷ Total calories Create an application that allows the user to enter: • The total number of calories for a food item • The number of fat grams in that food item The application should calculate and display: • The number of calories from fat • The percentage of calories that come from fat Also, the application’s form should have a CheckBox that the user can check if he or she wants to know whether the food is considered low fat. (If the calories from fat are less than 30% of the total calories of the food, the food is considered low fat.) Use the following test data…arrow_forwardTime CalculatorWrite a program that asks the user to enter a number of seconds.-There are 60 seconds in a minute. If the number of seconds entered by the user is greater than or equal to 60, the program should display the number of minutes and leftover seconds in that many seconds.-There are 3,600 seconds in an hour. If the number of seconds entered by the user is greater than or equal to 3,600, the program should display the number of hours, minutes, and leftover seconds in that many seconds.-There are 86,400 seconds in a day. If the number of seconds entered by the user is greater than or equal to 86,400, the program should display the number of days, hours, minutes, and leftover seconds in that many seconds.arrow_forwardRandom Number Guessing Game Create an application that generates a random number in the range of 1 through 100 and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over. Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.arrow_forward
- Monty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…arrow_forwardPlease add commentsarrow_forwardlanguage JAVAarrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrMicrosoft Visual C#Computer ScienceISBN:9781337102100Author:Joyce, Farrell.Publisher:Cengage Learning,
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ Programming: From Problem Analysis to Program...Computer ScienceISBN:9781337102087Author:D. S. MalikPublisher:Cengage Learning