New Perspectives On Html5, Css3, And Javascript, Loose-leaf Version
New Perspectives On Html5, Css3, And Javascript, Loose-leaf Version
6th Edition
ISBN: 9781337685764
Author: Patrick M. Carey
Publisher: Cengage Learning
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Chapter 5, Problem 10CP1
Program Plan Intro

To create a media query for screen device with a maximum width of 480 pixels in file gp_layout.css.

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Add the table body section and within the table body, create the layout of the crossword puzzle subject to the following conditions: The table will contain 9 rows and 8 columns. Within each row will be a number of table data cells. If the cell is a blank cell shown in Figure 6–49, assign it the class name blank. If a blank cell covers multiple rows and/or columns, make that cell a spanning cell and adjust the number of cells in subsequent rows and columns accordingly to preserve the table layout. Several cells contain numbers that will be used as crossword puzzle clues. Number the appropriate cells from 1 up to 26 to match the layout in Figure 6–49.
In the tablet media query, create a new style rule for the article element that sets the width to 43%, floats the element to the left, and sets a height of 160px.
Global Variable Go to the jpf_hitori.js file in your editor. Directly below the comment section, declare the global allCells variable, which you will use to store an array of the puzzle cells in the Hitori table. Do not define a value for the variable yet. JavaScript Functions Insert a command to run the startUp() function when the page is loaded by the browser. Add the startUp() function, which displays the contents of Puzzle 1 after the page is loaded and sets up the initial event handlers. Within the function, add the following commands: Change the inner HTML of the element with the ID, “puzzleTitle” to the text “Puzzle 1”. Call the drawHitori() function using the hitori1Numbers, hitori1Blocks, and hitori1Rating variables as parameter values and store the HTML code returned by the function in the inner HTML of the page element with the ID “puzzle”. Declare a variable named puzzleButtons referencing the page elements with the class name “puzzles”. Loop through the puzzleButtons…

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New Perspectives On Html5, Css3, And Javascript, Loose-leaf Version

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