Java: An Introduction to Problem Solving and Programming (8th Edition)
Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 4.3, Problem 26STQ

Explanation of Solution

Loop that is used to draw identical circles:

//Loop from 0 through number of circles

for (int i = 1; i <= 6; i++)

{

    //Set the color to fill

    gc.setFill(Color.BLUE);

    //Draw oval

    gc.fillOval(x, y, DIAMETER, DIAMETER);

    //Set the color to fill

    gc.setFill(Color.BLACK);

    //Draw the stroke

    gc.strokeOval(x, y, DIAMETER, DIAMETER);

    //Update the value of x

    x += DIAMETER + GAP;

}

Explanation:

The above loop is used to create six identical circles. For each iteration,

  • The color “BLUE” is set using “setFill ()” method.
  • An oval is drawn using “fillOval ()” method.
  • The color “BLACK” is set using “setFill ()” method.
  • A stroke is drawn using “strokeOval ()” method.
  • The value of “x” is updated.

Complete program:

The below program is used to create six identical circles using “JavaFX”.

//Import required packages

import javafx.application.Application;

import javafx.scene.canvas.Canvas;

import javafx.scene.Scene;

import javafx.scene.Group;

import javafx.stage.Stage;

import javafx.scene.canvas.GraphicsContext;

import javafx.scene.paint.Color;

//Define the main class that extends application class

public class SelfTest26 extends Application

{

    //Declare required constant variables

    //Set the gap

    public static final int GAP = 50;

    //Set the value of diameter

    public static final int DIAMETER = 50;

    //Set the value of X_CENTER

    public static final int X_CENTER = 100;

    //Set the value of U_CENTER

    public static final int Y_CENTER = 100;

    //Define the main method

    public static void main(String[] args)

    {

        //Launch the application

        launch(args);

    }

    //Override the start method

    @Override

public void start(Stage primaryStage) throws Exception

    {

        //Create a group

        Group g = new Group();

        //Create a scene

        Scene scene = new Scene(g);

        //Create a canvas

        Canvas c = new Canvas(800, 600);

        //Create an object for graphics context

        GraphicsContext gc = c...

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Chapter 4 Solutions

Java: An Introduction to Problem Solving and Programming (8th Edition)

Ch. 4.1 - Prob. 11STQCh. 4.1 - Write a for statement that displays the even...Ch. 4.1 - Prob. 13STQCh. 4.2 - Write a Java loop that will display the phrase One...Ch. 4.2 - Write a Java loop that will set the variable...Ch. 4.2 - Write a Java loop that will read a list of numbers...Ch. 4.2 - What output is produced by the following code? for...Ch. 4.2 - What output is produced by the following code? for...Ch. 4.2 - What output is produced by the following code? for...Ch. 4.2 - Revise the loop shown in Listing 4.6 to use a...Ch. 4.2 - What is the bug in the code in the section Tracing...Ch. 4.2 - Add some suitable output statements to the...Ch. 4.2 - What is the bug in the code in the previous...Ch. 4.2 - Prob. 24STQCh. 4.2 - Suppose that you did not have assertion checking...Ch. 4.3 - Prob. 26STQCh. 4 - Write a fragment of code that will read words from...Ch. 4 - Develop an algorithm for computing the...Ch. 4 - Develop an algorithm for a simple game of guessing...Ch. 4 - Write a fragment of code that will compute the sum...Ch. 4 - Convert the following code so that it uses nested...Ch. 4 - Write a for statement to compute the sum 1 + 22 +...Ch. 4 - (Optional) Repeat the previous question, but use...Ch. 4 - Write a loop that will count the number of blank...Ch. 4 - Write a loop that will create a new string that is...Ch. 4 - Write a program that will compute statistics for...Ch. 4 - Suppose we attend a party. To be sociable, we will...Ch. 4 - Define an enumeration for each of the months in...Ch. 4 - Write a fragment of code that computes the final...Ch. 4 - Suppose that you work for a beverage company. The...Ch. 4 - Suppose that we want to compute the geometric mean...Ch. 4 - Prob. 16ECh. 4 - Create an applet that draws a pattern of circles...Ch. 4 - Prob. 18ECh. 4 - What does the following fragment of code display?...Ch. 4 - Repeat Practice Program 4 of Chapter 3, but use a...Ch. 4 - Write a program that implements your algorithm...Ch. 4 - Repeat Practice Program 5 of Chapter 3, but use a...Ch. 4 - Write a program to read a list of nonnegative...Ch. 4 - Write a program to read a list of exam scores...Ch. 4 - Combine the programs from Programming Projects 5...Ch. 4 - Write a program that simulates the Magic 8 Ball...Ch. 4 - Whats for dinner? Let the computer decide. Write a...Ch. 4 - Write a program that implements your algorithm...Ch. 4 - Prob. 2PPCh. 4 - Write a program that reads a bank account balance...Ch. 4 - Modify Programming Project 5 from Chapter 2 to...Ch. 4 - Write a program that asks the user to enter the...Ch. 4 - Write a program that simulates a bouncing ball by...Ch. 4 - You have three identical prizes to give away and a...Ch. 4 - Prob. 9PPCh. 4 - Holy digits Batman! The Riddler is planning his...Ch. 4 - Your country is at war and your enemies are using...Ch. 4 - Prob. 12PPCh. 4 - Prob. 13PPCh. 4 - Prob. 14PPCh. 4 - (Challenge) Repeat the previous project, but...Ch. 4 - Write a JavaFx application that displays a series...
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