Bundle: Enhanced Discovering Computers ©2017, Loose-leaf Version + LMS Integrated MindTap Computing, 1 term (6 months) Printed Access Card
Bundle: Enhanced Discovering Computers ©2017, Loose-leaf Version + LMS Integrated MindTap Computing, 1 term (6 months) Printed Access Card
1st Edition
ISBN: 9781337351911
Author: Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Publisher: Cengage Learning
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Chapter 4, Problem 2IR

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 Gaming sites:

 The two online social network sites for gamers are:

  • Reddit – This site allows people to share their gaming moments...

Explanation of Solution

 Number of games shown:

  • There are more than hundreds of games provided in both the online social ne...

Explanation of Solution

 Topics featured in discussions:

  • In “Reddit” site, the topics that are featured in discussions are about spoiler of some online series, gaming jokes, Grassroots network of Pokémon Go trainers, politics, and so on.
  • In “Steam” site, the topics that are featured in discussions are about Steam Universe, Steam trading cards group, Big picture, Steam VR, and so on...

Explanation of Solution

 Online leagues and tournaments offered:

  • Both the sites offer more online tournaments and leagues where gamers can come and join and win the rewards...

Explanation of Solution

 Latest news about games and gaming industry:

 Some of the latest news about games and gaming industry are as follows:

  • Gaming industry is rising target of Cyber-Attacks.
  • In 2019, Global E-Spots revenues to Top $1 Billion.
  • Google Stadia will get launched in November...

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 4 Solutions

Bundle: Enhanced Discovering Computers ©2017, Loose-leaf Version + LMS Integrated MindTap Computing, 1 term (6 months) Printed Access Card

Ch. 4 - Prob. 11SGCh. 4 - Prob. 12SGCh. 4 - Prob. 13SGCh. 4 - Prob. 14SGCh. 4 - Prob. 15SGCh. 4 - Prob. 16SGCh. 4 - Prob. 17SGCh. 4 - Prob. 18SGCh. 4 - Prob. 19SGCh. 4 - Prob. 20SGCh. 4 - Prob. 21SGCh. 4 - Prob. 22SGCh. 4 - Prob. 23SGCh. 4 - Prob. 24SGCh. 4 - Prob. 25SGCh. 4 - Prob. 26SGCh. 4 - Prob. 27SGCh. 4 - Prob. 28SGCh. 4 - Prob. 29SGCh. 4 - Prob. 30SGCh. 4 - Prob. 31SGCh. 4 - Prob. 32SGCh. 4 - Prob. 34SGCh. 4 - Prob. 35SGCh. 4 - Prob. 36SGCh. 4 - Prob. 37SGCh. 4 - Prob. 38SGCh. 4 - Prob. 39SGCh. 4 - Prob. 40SGCh. 4 - Prob. 41SGCh. 4 - Prob. 42SGCh. 4 - Prob. 43SGCh. 4 - Prob. 44SGCh. 4 - Prob. 45SGCh. 4 - Prob. 46SGCh. 4 - Prob. 47SGCh. 4 - Prob. 48SGCh. 4 - Prob. 49SGCh. 4 - Prob. 1TFCh. 4 - Prob. 2TFCh. 4 - Prob. 3TFCh. 4 - Prob. 4TFCh. 4 - Prob. 5TFCh. 4 - Prob. 6TFCh. 4 - Prob. 7TFCh. 4 - Prob. 8TFCh. 4 - Prob. 9TFCh. 4 - Prob. 10TFCh. 4 - Prob. 11TFCh. 4 - Prob. 12TFCh. 4 - Prob. 1MCCh. 4 - Prob. 2MCCh. 4 - Prob. 3MCCh. 4 - Prob. 4MCCh. 4 - Prob. 5MCCh. 4 - Prob. 6MCCh. 4 - Prob. 7MCCh. 4 - Prob. 8MCCh. 4 - Prob. 1MCh. 4 - Prob. 2MCh. 4 - Prob. 3MCh. 4 - Prob. 4MCh. 4 - Prob. 5MCh. 4 - Prob. 6MCh. 4 - Prob. 7MCh. 4 - Prob. 8MCh. 4 - Prob. 9MCh. 4 - Prob. 10MCh. 4 - Prob. 2CTCh. 4 - Prob. 3CTCh. 4 - Prob. 4CTCh. 4 - Prob. 5CTCh. 4 - Prob. 6CTCh. 4 - Prob. 7CTCh. 4 - Prob. 8CTCh. 4 - Prob. 9CTCh. 4 - Prob. 10CTCh. 4 - Prob. 11CTCh. 4 - Prob. 12CTCh. 4 - Prob. 13CTCh. 4 - Prob. 14CTCh. 4 - Prob. 15CTCh. 4 - Prob. 16CTCh. 4 - Prob. 17CTCh. 4 - Prob. 18CTCh. 4 - Prob. 19CTCh. 4 - Prob. 20CTCh. 4 - Prob. 21CTCh. 4 - Prob. 22CTCh. 4 - Prob. 23CTCh. 4 - Prob. 24CTCh. 4 - Prob. 25CTCh. 4 - Prob. 26CTCh. 4 - Prob. 27CTCh. 4 - Prob. 28CTCh. 4 - Prob. 29CTCh. 4 - Prob. 30CTCh. 4 - Prob. 1PSCh. 4 - Prob. 2PSCh. 4 - Prob. 3PSCh. 4 - Prob. 4PSCh. 4 - Prob. 5PSCh. 4 - Prob. 6PSCh. 4 - Prob. 7PSCh. 4 - Prob. 8PSCh. 4 - Prob. 9PSCh. 4 - Prob. 10PSCh. 4 - Prob. 1.1ECh. 4 - Prob. 1.2ECh. 4 - Prob. 1.3ECh. 4 - Prob. 2.1ECh. 4 - Prob. 2.2ECh. 4 - Prob. 2.3ECh. 4 - Prob. 3.1ECh. 4 - Prob. 3.2ECh. 4 - Prob. 3.3ECh. 4 - Prob. 4.1ECh. 4 - Prob. 4.2ECh. 4 - Prob. 4.3ECh. 4 - Prob. 5.1ECh. 4 - Prob. 5.2ECh. 4 - Prob. 5.3ECh. 4 - Prob. 1IRCh. 4 - Prob. 2IRCh. 4 - Prob. 4IRCh. 4 - Prob. 2CTQ
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