Data Structures and Algorithms in Java
Data Structures and Algorithms in Java
6th Edition
ISBN: 9781119278023
Author: Michael T. Goodrich; Roberto Tamassia; Michael H. Goldwasser
Publisher: Wiley Global Education US
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Chapter 3, Problem 38P
Program Plan Intro

Game application using doubly linked list

Program plan:

  • Create a class Node.
    • Construct the empty list using default constructor.
    • Initialize the required variables using the parameterized constructor.
    • Set the scores using the setScore() method.
    • Set the name of the game using setName() method.
    • Set the previous node of score using setPrev() method.
    • Set the next node of score using setNext() method.
    • Get the score using getScore() method.
    • Get the name of game using getName() method.
    • Get the previous node of score using getPrev() method.
    • Get the next node of score using getNext() method.
  • Create a class ScoresList.
    • In the add() method,
      • Adds a new score to the list of scores.
        • In the remove() method,
          • Delete a score from the list of scores.
        • In the display() method,
          • Displays the top ten scores.
  • Create a class Main.
    • In main() method.
      • Create an object for scanner class.
      • Read the input from user.
      • Call add() method and remove() method.
      • Finally, display top ten score from the list.

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